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Rebutting a fallacy: why I await 5e (without holding my breath)
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<blockquote data-quote="Water Bob" data-source="post: 5613309" data-attributes="member: 92305"><p>That's right. I get fuzzy about those and the Basic D&D release (that ended up being concurrent with AD&D).</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Sure, the concept was there. Anybody who knew something about math could figure it out from the Combat Matrix. </p><p> </p><p>But, the term "THACO" started, full-force, with 2E (although I believe that "THACO" made it into some Dragon articles before 2E was published).</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Then, you don't know your 1E combat very well (as complicated as it is). Most people House Ruled it, and I am fuzzy on it as I haven't seen it in years. But what I wrote was close to how it went.</p><p> </p><p>Initiative was only rolled for melee and bows, on a straight D6 without modifiers except for the DEX based reaction modifier (for bows).</p><p> </p><p>In fact, on the first round, the longer weapon attacked first. On the 2nd and following rounds, initiative was thrown.</p><p> </p><p>On an initiative tie, weapon speed factors were compared, possibly allowing the weapon with the smaller speed factor to attack an extra time during the round (or maybe even have three attacks).</p><p> </p><p>Spells were counted in the combat order according to their casting time--no die roll there.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5613309, member: 92305"] That's right. I get fuzzy about those and the Basic D&D release (that ended up being concurrent with AD&D). Sure, the concept was there. Anybody who knew something about math could figure it out from the Combat Matrix. But, the term "THACO" started, full-force, with 2E (although I believe that "THACO" made it into some Dragon articles before 2E was published). Then, you don't know your 1E combat very well (as complicated as it is). Most people House Ruled it, and I am fuzzy on it as I haven't seen it in years. But what I wrote was close to how it went. Initiative was only rolled for melee and bows, on a straight D6 without modifiers except for the DEX based reaction modifier (for bows). In fact, on the first round, the longer weapon attacked first. On the 2nd and following rounds, initiative was thrown. On an initiative tie, weapon speed factors were compared, possibly allowing the weapon with the smaller speed factor to attack an extra time during the round (or maybe even have three attacks). Spells were counted in the combat order according to their casting time--no die roll there. [/QUOTE]
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