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Rebutting a fallacy: why I await 5e (without holding my breath)
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<blockquote data-quote="Water Bob" data-source="post: 5616012" data-attributes="member: 92305"><p>Two Comments: There is no "bad-fun", and if gamers are enjoying themselves, more power to them, however they play.</p><p> </p><p>I tend to agree with you a bit (that said), and I think this falls into the realm of the DM. He has the power to control the munchkinism in his game.</p><p> </p><p>In my game, I allowed my players to throw stats per RAW (for the Conan RPG), which is 4d6, drop lowest, arrange to taste. And, that's what I enforced. One player ended up with a character all over the board:</p><p> </p><p>STR 19 (after +2 racial bonus)</p><p>DEX 13</p><p>CON 10</p><p>INT 12 (after -2 racial penalty)</p><p>WIS 7</p><p>CHA 6</p><p> </p><p>That's what he rolled. That's how he arranged the numbers. That's what he's playing.</p><p> </p><p>My second comment here is that munchkinism can't happen without the GM allowing it to happen.</p><p> </p><p> </p><p> </p><p>Except for his STR rating, this character, Caelis Redbirth, may not look to impressive to you. But, in my game, is STR rating is QUITE impressive because I am so hard on stat throws. What you roll is what you get.</p><p> </p><p>My game mirrors the stat arrays shown in the DMG, where most NPCs hover around the normal array and the PCs hover around the Elite array.</p><p> </p><p>I roll NPCs by using 3d6, six times, arrange to taste--so they, typically, are weaker than the PCs, but not by much. And, if I get hot on the dice (which I've done), sometimes I roll a monster using that method.</p><p> </p><p>Which is fun when it happens in the game--because it's rare.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>I think most players shun playing a character who has a negative modifier in a stat. In my game, having a negative modifier in a stat is quite common. The range of stats, 3-18+, was not meant to be played only using the numbers 10+.</p><p> </p><p>It should be OK to see a 5-9 fairly often.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5616012, member: 92305"] Two Comments: There is no "bad-fun", and if gamers are enjoying themselves, more power to them, however they play. I tend to agree with you a bit (that said), and I think this falls into the realm of the DM. He has the power to control the munchkinism in his game. In my game, I allowed my players to throw stats per RAW (for the Conan RPG), which is 4d6, drop lowest, arrange to taste. And, that's what I enforced. One player ended up with a character all over the board: STR 19 (after +2 racial bonus) DEX 13 CON 10 INT 12 (after -2 racial penalty) WIS 7 CHA 6 That's what he rolled. That's how he arranged the numbers. That's what he's playing. My second comment here is that munchkinism can't happen without the GM allowing it to happen. Except for his STR rating, this character, Caelis Redbirth, may not look to impressive to you. But, in my game, is STR rating is QUITE impressive because I am so hard on stat throws. What you roll is what you get. My game mirrors the stat arrays shown in the DMG, where most NPCs hover around the normal array and the PCs hover around the Elite array. I roll NPCs by using 3d6, six times, arrange to taste--so they, typically, are weaker than the PCs, but not by much. And, if I get hot on the dice (which I've done), sometimes I roll a monster using that method. Which is fun when it happens in the game--because it's rare. I think most players shun playing a character who has a negative modifier in a stat. In my game, having a negative modifier in a stat is quite common. The range of stats, 3-18+, was not meant to be played only using the numbers 10+. It should be OK to see a 5-9 fairly often. [/QUOTE]
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Rebutting a fallacy: why I await 5e (without holding my breath)
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