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Rebutting a fallacy: why I await 5e (without holding my breath)
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<blockquote data-quote="Lanefan" data-source="post: 5618037" data-attributes="member: 29398"><p>On this, I agree. However...</p><p> We may well be in serious disagreement on what constitutes "good design". Obviously we all want the game to be as much fun as possible for all involved, and design - while not the only fun-deciding factor - can certainly help here. It can also hurt.</p><p> </p><p>Because I dare to disagree with what you say? This can't end well...</p><p>In fact, I don't reject design. I've been designing my own system for well over 25 years now - it still ain't perfect, but hey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I'll take this under advisement...</p><p>At high levels, yes. I'm not going to defend that design as I'm not much of a fan of it either.</p><p> </p><p>What to you may be fact to me is an assumption, and not necessarily a correct one: that mechanical similarity automatically represents boredom. You can play a cool guy with a sword quite well in any edition regardless of the mechanics.</p><p> </p><p>Except, oddly enough, it does work in play - perhaps, I'll freely admit, in spite of itself.</p><p></p><p>Also, keep in mind that in all editions there's not much difference in combat abiltiies between the classes at very low level. In 3e, for example, a BAB of +1 or +0 at first level - big deal. A wizard using a crossbow is only marginally less effective than a fighter using one. And by the time the combat difference does become significant the non-warrior types have other things going for them.</p><p> This one's not restricted to 3e. 1e 2e and 4e all hit it too.</p><p>I haven't seen this much if at all in my experience; but YMMV.</p><p></p><p>OK. Trouble is, what is an improvement to one person may be a backward step to another. </p><p>Again, your experiences are vastly different than mine...fair enough. </p><p>Well, I don't fall into that category - I rejected it after I bought the first round of core books and read through 'em.</p><p> </p><p>Lan-"all rational, all the time"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5618037, member: 29398"] On this, I agree. However... We may well be in serious disagreement on what constitutes "good design". Obviously we all want the game to be as much fun as possible for all involved, and design - while not the only fun-deciding factor - can certainly help here. It can also hurt. Because I dare to disagree with what you say? This can't end well... In fact, I don't reject design. I've been designing my own system for well over 25 years now - it still ain't perfect, but hey. :) I'll take this under advisement... At high levels, yes. I'm not going to defend that design as I'm not much of a fan of it either. What to you may be fact to me is an assumption, and not necessarily a correct one: that mechanical similarity automatically represents boredom. You can play a cool guy with a sword quite well in any edition regardless of the mechanics. Except, oddly enough, it does work in play - perhaps, I'll freely admit, in spite of itself. Also, keep in mind that in all editions there's not much difference in combat abiltiies between the classes at very low level. In 3e, for example, a BAB of +1 or +0 at first level - big deal. A wizard using a crossbow is only marginally less effective than a fighter using one. And by the time the combat difference does become significant the non-warrior types have other things going for them. This one's not restricted to 3e. 1e 2e and 4e all hit it too. I haven't seen this much if at all in my experience; but YMMV. OK. Trouble is, what is an improvement to one person may be a backward step to another. Again, your experiences are vastly different than mine...fair enough. Well, I don't fall into that category - I rejected it after I bought the first round of core books and read through 'em. Lan-"all rational, all the time"-efan [/QUOTE]
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