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Rebutting a fallacy: why I await 5e (without holding my breath)
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<blockquote data-quote="Gizmoduck5000" data-source="post: 5625073" data-attributes="member: 56304"><p>Then why did you comment on them?</p><p></p><p></p><p></p><p>Sure...it's a playstyle issue. One playstyle is lazy and unimaginative, requiring nearly no thought put into the part of the game that is actually played around the table...and the other is actually fun and rewarding.</p><p></p><p>No wonder you like newer D&D so much, you don't actually have to be good at anything. Just write numbers down on a sheet and the thing runs on auto-pilot. No need to engage the gameworld at all. Must be gratifying to succeed without actually having to put any effort in. Congratulations.</p><p></p><p>Personally, I prefer to make decisions relevant to the actual game when I'm sitting at the table, not when I'm locked in my little basement dungeons with a bunch of splatbooks and a half empty bottle of Zyprexa. This si why I support bringing puzzle problems back to the forefront...something players can't just roll their way out of. You can't imagine how to disarm a trap without getting killed? Too bad. Learn....or lose your character. Simple as that.</p><p></p><p>The problem with modern D&D is that the game focuses on crap that other media does much better: sweaty-palmed, giggling, solitary, obsessive, competitive number-crunching. Videogames do this much better than TTRPG's. D&D needs to focus on fast, simple, imaginative, interactive play. The playstyle you describe, wherein everyone simply plugs their game sprite into the sourcecode and watched passively while the system automates all of their roleplaying, is really just masturbation. And hey, there's nothing wrong with masturbation...I just prefer not to do it in front of a table full of my friends.</p><p></p><p></p><p></p><p>Actually, no. No they don't. See, YOU aren't actually overcoming any challenges. YOU are just watching while the numbers on your sheet overcome these challenges. These challenges were pretty much predetermined when you leveled your character up, and the only real variable was the die roll. So really what those games are rewarding is the numbers on your sheet. So give your numbers a pat on the back for me.</p><p></p><p></p><p></p><p>Of course it's an opinion. That's the wankiest, most pussified defense that I hear on gaming boards. Just because it's technically subjective doesn't mean that it doesn't curb stomp your weaker and less defensible opinion before impregnating it's mother AND it's girlfriend.</p><p></p><p>Your opinion comes from laziness, uncertainty and fear of failure. Skill ranks? Pfft. Do 90 lb. wheezing, asthmatics really have any grounds at all to whine about not being on an NFL team? Certain people are good at certain types of games. The key component to playing D&D is imagination...if you don't have any imagination, then why are you playing? Did it ever occur to you that D&D might not be your bag? Why not find a hobby that doesn't require imagination but DOES reward pedantry. Like stamp collecting.</p><p></p><p>So yes...that's all my opinion. But it's BETTER than yours. It's better than everyones. And any opinion that doesn't agree with mine is flat-out wrong AT BEST. At worst, it's a dangerous and virulent aberration of logic that needs to be quarantined and destroyed before it reaches the general public.</p><p></p><p>And any arguments that refute mine are just disingenuous, weasel-mouthed verbal trickery, designed to lead people on the path to ruin.</p></blockquote><p></p>
[QUOTE="Gizmoduck5000, post: 5625073, member: 56304"] Then why did you comment on them? Sure...it's a playstyle issue. One playstyle is lazy and unimaginative, requiring nearly no thought put into the part of the game that is actually played around the table...and the other is actually fun and rewarding. No wonder you like newer D&D so much, you don't actually have to be good at anything. Just write numbers down on a sheet and the thing runs on auto-pilot. No need to engage the gameworld at all. Must be gratifying to succeed without actually having to put any effort in. Congratulations. Personally, I prefer to make decisions relevant to the actual game when I'm sitting at the table, not when I'm locked in my little basement dungeons with a bunch of splatbooks and a half empty bottle of Zyprexa. This si why I support bringing puzzle problems back to the forefront...something players can't just roll their way out of. You can't imagine how to disarm a trap without getting killed? Too bad. Learn....or lose your character. Simple as that. The problem with modern D&D is that the game focuses on crap that other media does much better: sweaty-palmed, giggling, solitary, obsessive, competitive number-crunching. Videogames do this much better than TTRPG's. D&D needs to focus on fast, simple, imaginative, interactive play. The playstyle you describe, wherein everyone simply plugs their game sprite into the sourcecode and watched passively while the system automates all of their roleplaying, is really just masturbation. And hey, there's nothing wrong with masturbation...I just prefer not to do it in front of a table full of my friends. Actually, no. No they don't. See, YOU aren't actually overcoming any challenges. YOU are just watching while the numbers on your sheet overcome these challenges. These challenges were pretty much predetermined when you leveled your character up, and the only real variable was the die roll. So really what those games are rewarding is the numbers on your sheet. So give your numbers a pat on the back for me. Of course it's an opinion. That's the wankiest, most pussified defense that I hear on gaming boards. Just because it's technically subjective doesn't mean that it doesn't curb stomp your weaker and less defensible opinion before impregnating it's mother AND it's girlfriend. Your opinion comes from laziness, uncertainty and fear of failure. Skill ranks? Pfft. Do 90 lb. wheezing, asthmatics really have any grounds at all to whine about not being on an NFL team? Certain people are good at certain types of games. The key component to playing D&D is imagination...if you don't have any imagination, then why are you playing? Did it ever occur to you that D&D might not be your bag? Why not find a hobby that doesn't require imagination but DOES reward pedantry. Like stamp collecting. So yes...that's all my opinion. But it's BETTER than yours. It's better than everyones. And any opinion that doesn't agree with mine is flat-out wrong AT BEST. At worst, it's a dangerous and virulent aberration of logic that needs to be quarantined and destroyed before it reaches the general public. And any arguments that refute mine are just disingenuous, weasel-mouthed verbal trickery, designed to lead people on the path to ruin. [/QUOTE]
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