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Rebutting a fallacy: why I await 5e (without holding my breath)
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<blockquote data-quote="Kannon" data-source="post: 5625439" data-attributes="member: 95097"><p>I like Eberron, as much maligned as it tends to be, just for the film noir vibe that you can get from it, and how much fun it is to completely flip expectations on someone.</p><p></p><p>It does bring up one of the greater strengths of the D&D brand, I think, though. It has multiple, widely different campaign settings. You have the hostile low magic Dark Sun, High Magic forgotton realms, the dungeon punk ebberon, and the middle child, er, what would you call it, Core? Points of light-land?</p><p></p><p>That said, D&D needs a low-magic campaign setting that _isn't_ Dark Sun. And 4e really needs a campaign setting of it's own. They're trying to flesh out points-of-light-land, and I applaud them for that, but I would like to see a low-magic setting get added, too, that isn't in the middle of a dead world. It's worth mentioning, I do like the changes to the Astral Sea and the Elemental Chaos, as well as the Shadowfell and the Feywild, but perhaps that maybe should have been it's own setting, while keeping the familiar Great Wheel and such for "Core", and breaking the points-of-light-land out into it's own, named setting. And hey, it'd have given them more splatbooks to sell, new stuff for the Great Wheel, as well as the new setting. Win-win, right?</p><p></p><p>I am curious, if you could design your dream edition of D&D for 5e, what would it look like? Mechanics wise, flavor wise, settings, what do you specifically want from D&D. I have the sneaking suspicion a lot of us want the same thing, but disagree on how to get there. (Differences in taste and setting choice aside.)</p><p></p><p>Since I can't stand to miss a chance to be long-winded, and I think just under 1500 words is a bit much for a forum post, I've got my take on a dream edition of D&D <a href="http://neokannon.blogspot.com/2011/07/my-dream-edition-of-d-5e.html" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="Kannon, post: 5625439, member: 95097"] I like Eberron, as much maligned as it tends to be, just for the film noir vibe that you can get from it, and how much fun it is to completely flip expectations on someone. It does bring up one of the greater strengths of the D&D brand, I think, though. It has multiple, widely different campaign settings. You have the hostile low magic Dark Sun, High Magic forgotton realms, the dungeon punk ebberon, and the middle child, er, what would you call it, Core? Points of light-land? That said, D&D needs a low-magic campaign setting that _isn't_ Dark Sun. And 4e really needs a campaign setting of it's own. They're trying to flesh out points-of-light-land, and I applaud them for that, but I would like to see a low-magic setting get added, too, that isn't in the middle of a dead world. It's worth mentioning, I do like the changes to the Astral Sea and the Elemental Chaos, as well as the Shadowfell and the Feywild, but perhaps that maybe should have been it's own setting, while keeping the familiar Great Wheel and such for "Core", and breaking the points-of-light-land out into it's own, named setting. And hey, it'd have given them more splatbooks to sell, new stuff for the Great Wheel, as well as the new setting. Win-win, right? I am curious, if you could design your dream edition of D&D for 5e, what would it look like? Mechanics wise, flavor wise, settings, what do you specifically want from D&D. I have the sneaking suspicion a lot of us want the same thing, but disagree on how to get there. (Differences in taste and setting choice aside.) Since I can't stand to miss a chance to be long-winded, and I think just under 1500 words is a bit much for a forum post, I've got my take on a dream edition of D&D [URL="http://neokannon.blogspot.com/2011/07/my-dream-edition-of-d-5e.html"]here[/URL]. [/QUOTE]
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