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Recalling lore about creatures... what does it entail?
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<blockquote data-quote="clearstream" data-source="post: 7524264" data-attributes="member: 71699"><p>By "implies" I intended only implies. I agree that as you say, it does not mandate that there are no other ways to obtain the same information.</p><p></p><p></p><p>That's true and some posters prefer the "old skool" approach of allowing players to know only what they know. It depends whether a group's RP includes suspending such knowledge or not, and I suppose if a DM often tweaks their creatures!</p><p></p><p></p><p>Agreed. In fact, I was thinking more that perhaps these class features offer a guide to the kind of effort and DCs associated with recalling lore about creatures (if that happens at all in a DM's campaign)? Say that where a feature makes something automatic, at the same level a skill should offer no better than a 50/50, then it could be that...</p><p></p><p><strong>Lore DCs</strong></p><p>It usually takes <u>one minute</u> to recall lore comprising multiple facts, but an isolated fact can be recalled by taking an <u>action</u> to reflect. Any helpers must also spend a minute or an action, including any casting Guidance. For concrete lore about creatures, the following DCs may be typical –</p><p></p><p><strong>Difficulty-------------DC------------Lore Recalled</strong></p><p>Very Easy--------------5 </p><p>Easy ------------------10--------------Creature type and usual alignment; languages</p><p>Moderate--------------15--------------Damage immunities, resistances or vulnerabilities; condition immunities; senses; movement types; regional effects</p><p>Hard-------------------20--------------If a creature is your equal or superior in Strength, Dexterity, Constitution, AC, current HP, or class levels in your class; actions; skills; traits</p><p>Very Hard-------------25--------------If a creature is your equal or superior in Intelligence, Wisdom, Charisma, total class levels; spells</p><p>Nearly Impossible----30--------------Saving throws; legendary actions; lair actions</p><p></p><p>Another approach might be to base it on CR, but when I looked at that it seemed to me quite possible legendary creatures could be better known than low-CR obscure ones. As an aside, I've also found a bit of over-reliance on Arcana for everything remotely magical, while it seems to me that in a magical world, magical creatures that are part of an ecology are really quite natural. Perhaps the types might be split like this - </p><p></p><p><strong>Arcana</strong></p><p>Aberrations, Celestials, Constructs, Fiends, most Monstrosities</p><p></p><p><strong>History</strong></p><p>Most Humanoids</p><p></p><p><strong>Nature</strong></p><p>Beasts, Dragons, Elementals, Fey, Giants, Oozes, Plants</p><p></p><p><strong>Religion</strong></p><p>Undead</p></blockquote><p></p>
[QUOTE="clearstream, post: 7524264, member: 71699"] By "implies" I intended only implies. I agree that as you say, it does not mandate that there are no other ways to obtain the same information. That's true and some posters prefer the "old skool" approach of allowing players to know only what they know. It depends whether a group's RP includes suspending such knowledge or not, and I suppose if a DM often tweaks their creatures! Agreed. In fact, I was thinking more that perhaps these class features offer a guide to the kind of effort and DCs associated with recalling lore about creatures (if that happens at all in a DM's campaign)? Say that where a feature makes something automatic, at the same level a skill should offer no better than a 50/50, then it could be that... [B]Lore DCs[/B] It usually takes [U]one minute[/U] to recall lore comprising multiple facts, but an isolated fact can be recalled by taking an [U]action[/U] to reflect. Any helpers must also spend a minute or an action, including any casting Guidance. For concrete lore about creatures, the following DCs may be typical – [B]Difficulty-------------DC------------Lore Recalled[/B] Very Easy--------------5 Easy ------------------10--------------Creature type and usual alignment; languages Moderate--------------15--------------Damage immunities, resistances or vulnerabilities; condition immunities; senses; movement types; regional effects Hard-------------------20--------------If a creature is your equal or superior in Strength, Dexterity, Constitution, AC, current HP, or class levels in your class; actions; skills; traits Very Hard-------------25--------------If a creature is your equal or superior in Intelligence, Wisdom, Charisma, total class levels; spells Nearly Impossible----30--------------Saving throws; legendary actions; lair actions Another approach might be to base it on CR, but when I looked at that it seemed to me quite possible legendary creatures could be better known than low-CR obscure ones. As an aside, I've also found a bit of over-reliance on Arcana for everything remotely magical, while it seems to me that in a magical world, magical creatures that are part of an ecology are really quite natural. Perhaps the types might be split like this - [B]Arcana[/B] Aberrations, Celestials, Constructs, Fiends, most Monstrosities [B]History[/B] Most Humanoids [B]Nature[/B] Beasts, Dragons, Elementals, Fey, Giants, Oozes, Plants [B]Religion[/B] Undead [/QUOTE]
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