Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Recalling lore about creatures... what does it entail?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7524627" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I think I get what you are saying, and I think I agree in that regard; 5e does seem to have a lot of wording that ties things together. I guess the way I see 5's "modularity" is more in how easy it is to change/ignore/modify something and not have that change be likely to completely derail an entire aspect of the rules (e.g. "missile combat" or "movement" or something). There will be a sort of 'ripple effect' that will bounce around a couple of the areas that the 'specific wording ties into', but nothing so expansive as to really muck things up. </p><p></p><p>If something is changed, a handful of things that 'tie into' that thing you changed will need to be adjusted...but owing to 5e's bounded accuracy baseline, and their very wise move to remove "magical expectations" for levels, those changes someone would need to make are relatively straightforward and painless. Usually a simple matter of just slapping on a Condition, maybe a specific DC check, or even just applying an Adv/Disad roll.</p><p></p><p>5e isn't as "open ended" as 1e, but it's far better than 3.x/PF/4e is....imnsho. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7524627, member: 45197"] Hiya! I think I get what you are saying, and I think I agree in that regard; 5e does seem to have a lot of wording that ties things together. I guess the way I see 5's "modularity" is more in how easy it is to change/ignore/modify something and not have that change be likely to completely derail an entire aspect of the rules (e.g. "missile combat" or "movement" or something). There will be a sort of 'ripple effect' that will bounce around a couple of the areas that the 'specific wording ties into', but nothing so expansive as to really muck things up. If something is changed, a handful of things that 'tie into' that thing you changed will need to be adjusted...but owing to 5e's bounded accuracy baseline, and their very wise move to remove "magical expectations" for levels, those changes someone would need to make are relatively straightforward and painless. Usually a simple matter of just slapping on a Condition, maybe a specific DC check, or even just applying an Adv/Disad roll. 5e isn't as "open ended" as 1e, but it's far better than 3.x/PF/4e is....imnsho. :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Recalling lore about creatures... what does it entail?
Top