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Recapturing 1st Edition Feelings
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<blockquote data-quote="Lord Vangarel" data-source="post: 1791535" data-attributes="member: 223"><p>Grayhawk, I've read your thread and it was one of those that really got me thinking and made me dig out my 1st Edition books. While we do disagree on the implementation we seem to agree on the goal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Henry, thanks for your input. If a battlemat comes out the players love taking the time to ponder and count squares which drives me nuts. I've tried counting down and limiting time but the situation isn't helped with our playing location where we sit in a room on different chairs not around a table. A battlemat means players constantly standing up to look what's happening then another player stands up to join in the discussion then a third and so on. This drives me up the wall as I inevitably have to get up to get close enough to the mat to explain something and we all end up stood around a battlemat. Once would be fine but for every action! </p><p></p><p>I thought about having a very limited set of feats with strict level restrictions available only to fighters but think the same could be accomplished with a character tree for fighters listing the available abilities.</p><p></p><p>As for playtesting I agree it would be essential. We also have a 3.5 game going where we are 19th level with a different DM and will soon be starting a Warhammer game both of which go by the default rules so I feel a degree of freedom to experiment and test when I'm DMing.</p><p></p><p>For anyone interested I've started a thread over on House Rules as suggested by fuindordm which can be found here:</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?p=1791485" target="_blank">www.enworld.org/forums/showthread.php?p=1791485</a></p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 1791535, member: 223"] Grayhawk, I've read your thread and it was one of those that really got me thinking and made me dig out my 1st Edition books. While we do disagree on the implementation we seem to agree on the goal. :) Henry, thanks for your input. If a battlemat comes out the players love taking the time to ponder and count squares which drives me nuts. I've tried counting down and limiting time but the situation isn't helped with our playing location where we sit in a room on different chairs not around a table. A battlemat means players constantly standing up to look what's happening then another player stands up to join in the discussion then a third and so on. This drives me up the wall as I inevitably have to get up to get close enough to the mat to explain something and we all end up stood around a battlemat. Once would be fine but for every action! I thought about having a very limited set of feats with strict level restrictions available only to fighters but think the same could be accomplished with a character tree for fighters listing the available abilities. As for playtesting I agree it would be essential. We also have a 3.5 game going where we are 19th level with a different DM and will soon be starting a Warhammer game both of which go by the default rules so I feel a degree of freedom to experiment and test when I'm DMing. For anyone interested I've started a thread over on House Rules as suggested by fuindordm which can be found here: [url]www.enworld.org/forums/showthread.php?p=1791485[/url] [/QUOTE]
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