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General Tabletop Discussion
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Recapturing 1st Edition Feelings
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<blockquote data-quote="WizarDru" data-source="post: 1791552" data-attributes="member: 151"><p>Lose that extra 'd', son. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I think Henry has the right of it, here. If you want to trim options, granting 'fixed' feats for classes like Wizards is a good idea, while giving fighters an abbreviated list. For example, Combat Expertise is a great feat, but it also requires calculation on-the-fly for AC, which is just one more calculation. By itself, no big deal, but when you being factoring power-attack and other feats, it becomes multiple layers. Perhaps converting it, Power Attack and similar feats into fixed numbers, a'la Neverwinter Nights. </p><p></p><p>Personally, having run a campaign up to 23rd level (and counting), my opinion of the biggest game slow-down is stacking of abilities and effects. In other words, when you have a character with multiple variable numeric effects running, things can bog down when things need to be calculated and recalculated. For example, flanking a mirror-imaged kyton with a +2 sword while power attacking while the Kyton is on all out defense, with a 20% miss chance from blur and a shield spell. The fighter destroys 2 of the 4 mirror images. Now the wizard casts a dispel magic, which knocks out the shield spell but not the blur, while the kyton uses combat expertise while counter-attacking. And so on.</p><p></p><p>Big one: Remove AoOs. Combat moves MUCH faster when these aren't present, because there is much less manuevering to avoid them, fewer attacks overall and more options with less consequence. Plus there is no 'does this incur an AoO?' questions in the heat of battle.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1791552, member: 151"] Lose that extra 'd', son. :) I think Henry has the right of it, here. If you want to trim options, granting 'fixed' feats for classes like Wizards is a good idea, while giving fighters an abbreviated list. For example, Combat Expertise is a great feat, but it also requires calculation on-the-fly for AC, which is just one more calculation. By itself, no big deal, but when you being factoring power-attack and other feats, it becomes multiple layers. Perhaps converting it, Power Attack and similar feats into fixed numbers, a'la Neverwinter Nights. Personally, having run a campaign up to 23rd level (and counting), my opinion of the biggest game slow-down is stacking of abilities and effects. In other words, when you have a character with multiple variable numeric effects running, things can bog down when things need to be calculated and recalculated. For example, flanking a mirror-imaged kyton with a +2 sword while power attacking while the Kyton is on all out defense, with a 20% miss chance from blur and a shield spell. The fighter destroys 2 of the 4 mirror images. Now the wizard casts a dispel magic, which knocks out the shield spell but not the blur, while the kyton uses combat expertise while counter-attacking. And so on. Big one: Remove AoOs. Combat moves MUCH faster when these aren't present, because there is much less manuevering to avoid them, fewer attacks overall and more options with less consequence. Plus there is no 'does this incur an AoO?' questions in the heat of battle. [/QUOTE]
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