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Recapturing 1st Edition Feelings
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<blockquote data-quote="WizarDru" data-source="post: 1792883" data-attributes="member: 151"><p>Two quick notes: One: High level combat does not have to take a long time to run. It CAN, but it doesn't have to. I've run a battle with 6 19-21st level characters engaged in battle with 300 githyanki warriors, 50 half-dragon githyanki warriors, six CR20 undead, eight CR16 spellcasters and two CR19 monsters.....and the battle took a little more than 30 minutes, from start to finish. Our first real 'boss' battle took place at 5th level, with 6 PCs and just Nightscale (of Forge of Fury fame), and that battle took EIGHT hours (although these days it wouldn't take nearly so long).</p><p></p><p>Two: Some folks <em>like</em> those aspects of the game and playstyle (i.e the tweaking, the tacticals, the number crunching). </p><p></p><p>Someone mentioned above that he saw a common thread that 'playing fast and loose' was the common thread. Personally, I think the common thread is 'having a good DM and group'. My group switched to 3.5, and while they aren't all thrilled with some of the changes, the fact is that the game hasn't changed significantly. In fact, my games are just as fun as they were in Basic D&D, AD&D, Runequest and GURPS. The people were the common thread, not the ruleset. However, don't take that to mean that I think that playing 'fast and loose' is bad. Quite the opposite. Use the rules when they facilitate the game, ignore them or use common sense when they don't.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1792883, member: 151"] Two quick notes: One: High level combat does not have to take a long time to run. It CAN, but it doesn't have to. I've run a battle with 6 19-21st level characters engaged in battle with 300 githyanki warriors, 50 half-dragon githyanki warriors, six CR20 undead, eight CR16 spellcasters and two CR19 monsters.....and the battle took a little more than 30 minutes, from start to finish. Our first real 'boss' battle took place at 5th level, with 6 PCs and just Nightscale (of Forge of Fury fame), and that battle took EIGHT hours (although these days it wouldn't take nearly so long). Two: Some folks [i]like[/i] those aspects of the game and playstyle (i.e the tweaking, the tacticals, the number crunching). Someone mentioned above that he saw a common thread that 'playing fast and loose' was the common thread. Personally, I think the common thread is 'having a good DM and group'. My group switched to 3.5, and while they aren't all thrilled with some of the changes, the fact is that the game hasn't changed significantly. In fact, my games are just as fun as they were in Basic D&D, AD&D, Runequest and GURPS. The people were the common thread, not the ruleset. However, don't take that to mean that I think that playing 'fast and loose' is bad. Quite the opposite. Use the rules when they facilitate the game, ignore them or use common sense when they don't. [/QUOTE]
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