Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Recapturing 1st Edition Feelings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 1793017" data-attributes="member: 18280"><p>Around the time that the 2nd Ed Player's Option books came out, I threw up my hands in despair and said, "I'm going to write my own system." Well, when 3.0 came out, it had most of the elements I was planning on using, except I was going to use a d30 rather than a d20, to allow for a greater range of potential rolls.</p><p></p><p>After playing 3.X for a while, I've decided that I still need to do a lot of re-writing. In my case, this meant pulling the 3.5 SRD into a single file. Now I'm starting to rewrite the entire thing. In my case, this means:</p><p></p><p>* Tweaking races to match my campaign world better. Elves and gnomes are fey, for example, and dwarves are (short) giants.</p><p></p><p>* Finesse weapons automatically use DEX for attack roll bonuses; no Weapon Finesse feat required. I.e., STR is simply never as important as DEX with a rapier.</p><p></p><p>* Combat rules streamlined. I am thinking of limiting AoOs to the originals: polearms set against a charge and bare-handed attack against an armed foe. I'm also going back to D10 initiative (with bonuses) and simultaneous attacks to speed up combat.</p><p></p><p>* I'm substantially rewriting classes to reduce their power levels overall. By my calculations, a 3.5 1st level character is roughly equal to a 3rd level character in 1st Ed AD&D. I use 1/2 suggested XP, and still I often find that PCs gain new powers before they've even used all of the old ones. No more.</p><p></p><p>* Rewriting the magic system in relation to character classes. A lot. Examples:</p><p></p><p style="margin-left: 20px">* Wizards are all specialists. They begin by learning magical rituals, which later progress to spells. In other words, the spell you learn at 1st level takes longer to cast, but by 3rd level you've mastered it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Clerics don't cast spells. They channel (un)holy energy, perform rites (whenever conditions are met, often with long-lasting results), and pray to their god(s). Prayer can reproduce many normal spell effects, but the cleric chooses how long to pray and what effect to ask for, then rolls to determine if the god answers. So long as the cleric succeeds in all her prayers, she can pray an unlimited number of times per day. Once a prayer fails, she's done until tomorrow.</p><p></p><p>In short, my goal is to increase the non-combat complexity (gambling, debate, etc. rules resembling combat somewhat) while decreasing combat complexity. It is my intent to include in-game reasons to engage in romance, rest times, and even (god-forbid) politics. What I hope to achieve is something where the game creates not only the story of the adventurers, but also the stories of their families over time, and of the world as a whole.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1793017, member: 18280"] Around the time that the 2nd Ed Player's Option books came out, I threw up my hands in despair and said, "I'm going to write my own system." Well, when 3.0 came out, it had most of the elements I was planning on using, except I was going to use a d30 rather than a d20, to allow for a greater range of potential rolls. After playing 3.X for a while, I've decided that I still need to do a lot of re-writing. In my case, this meant pulling the 3.5 SRD into a single file. Now I'm starting to rewrite the entire thing. In my case, this means: * Tweaking races to match my campaign world better. Elves and gnomes are fey, for example, and dwarves are (short) giants. * Finesse weapons automatically use DEX for attack roll bonuses; no Weapon Finesse feat required. I.e., STR is simply never as important as DEX with a rapier. * Combat rules streamlined. I am thinking of limiting AoOs to the originals: polearms set against a charge and bare-handed attack against an armed foe. I'm also going back to D10 initiative (with bonuses) and simultaneous attacks to speed up combat. * I'm substantially rewriting classes to reduce their power levels overall. By my calculations, a 3.5 1st level character is roughly equal to a 3rd level character in 1st Ed AD&D. I use 1/2 suggested XP, and still I often find that PCs gain new powers before they've even used all of the old ones. No more. * Rewriting the magic system in relation to character classes. A lot. Examples: [INDENT]* Wizards are all specialists. They begin by learning magical rituals, which later progress to spells. In other words, the spell you learn at 1st level takes longer to cast, but by 3rd level you've mastered it. * Clerics don't cast spells. They channel (un)holy energy, perform rites (whenever conditions are met, often with long-lasting results), and pray to their god(s). Prayer can reproduce many normal spell effects, but the cleric chooses how long to pray and what effect to ask for, then rolls to determine if the god answers. So long as the cleric succeeds in all her prayers, she can pray an unlimited number of times per day. Once a prayer fails, she's done until tomorrow.[/INDENT] In short, my goal is to increase the non-combat complexity (gambling, debate, etc. rules resembling combat somewhat) while decreasing combat complexity. It is my intent to include in-game reasons to engage in romance, rest times, and even (god-forbid) politics. What I hope to achieve is something where the game creates not only the story of the adventurers, but also the stories of their families over time, and of the world as a whole. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Recapturing 1st Edition Feelings
Top