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Recent board games and what I thought [add your own capsule reviews]
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<blockquote data-quote="Morrus" data-source="post: 6063223" data-attributes="member: 1"><p>OK, so this is about recently played board games and our impressions of them. Here's a couple I played recently. Please share your own experiences! Keep it brief, though!</p><p></p><p>SMALL WORLDS -- a friend bought this off the back of Wil Wheaton's Tabletop show, and we played it last week. I loved it! You get a race and a trait, making for a possibility if a large number of potential unique races and playing experiences/styles, and priced to try to dominate the game board, which consists of a map with spaces with different terrain in them. Took us a few minutes to learn the rules, and a couple of hours to play. Flying vampires would be scary...</p><p></p><p>LORDS OF WATERDEEP -- I enjoyed this a fair amount. Not as much as Small Worlds, but a goodly amount nonetheless. It would be improved with something other than coloured wooden blocks representing character classes. Just the right level of complexity to learn for an evening's play - the rules are fairly simple, and a game can last 2-3 hours. We found non-gamers picked it up easily, too.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6063223, member: 1"] OK, so this is about recently played board games and our impressions of them. Here's a couple I played recently. Please share your own experiences! Keep it brief, though! SMALL WORLDS -- a friend bought this off the back of Wil Wheaton's Tabletop show, and we played it last week. I loved it! You get a race and a trait, making for a possibility if a large number of potential unique races and playing experiences/styles, and priced to try to dominate the game board, which consists of a map with spaces with different terrain in them. Took us a few minutes to learn the rules, and a couple of hours to play. Flying vampires would be scary... LORDS OF WATERDEEP -- I enjoyed this a fair amount. Not as much as Small Worlds, but a goodly amount nonetheless. It would be improved with something other than coloured wooden blocks representing character classes. Just the right level of complexity to learn for an evening's play - the rules are fairly simple, and a game can last 2-3 hours. We found non-gamers picked it up easily, too. [/QUOTE]
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