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<blockquote data-quote="Jan van Leyden" data-source="post: 6063364" data-attributes="member: 20307"><p>OK, here we go. The three most successful new games in our group since October.</p><p></p><p>TERRA MYSTICA -- city building and land development with four different resources, partly using completely different mechanisms for different resources. Some variation due to the 12 (?) different people available. Played it four times, had some fun, but will welcome a pause.</p><p></p><p>KEYFLOWER -- land development, again. Interesting auctioning mechanism and very different avenues to amass victory points. Interesting, but doesn't really click with me.</p><p></p><p>ESCAPE -- you are all Indiana Jones in a Mayan temple when the clock starts ticking. Uses a MP3 file to limit playing time to - I think - 8 minutes. Each player has a set of special d6 which you can roll as often as you like to get combinations to move, search, and other things. One black symbol blocks this dice. Extremely hectic game play, hard to win.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6063364, member: 20307"] OK, here we go. The three most successful new games in our group since October. TERRA MYSTICA -- city building and land development with four different resources, partly using completely different mechanisms for different resources. Some variation due to the 12 (?) different people available. Played it four times, had some fun, but will welcome a pause. KEYFLOWER -- land development, again. Interesting auctioning mechanism and very different avenues to amass victory points. Interesting, but doesn't really click with me. ESCAPE -- you are all Indiana Jones in a Mayan temple when the clock starts ticking. Uses a MP3 file to limit playing time to - I think - 8 minutes. Each player has a set of special d6 which you can roll as often as you like to get combinations to move, search, and other things. One black symbol blocks this dice. Extremely hectic game play, hard to win. [/QUOTE]
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