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<blockquote data-quote="stevelabny" data-source="post: 6065080" data-attributes="member: 9298"><p>I bought myself a bunch of games on Black Friday but i haven't had a chance to play them all yet. MOST of them were meant to be playable by 1 or 2 people since I've been having problems finding people to join me and the gf.</p><p></p><p>KING OF TOKYO: We've played two 2-player and a handful of 3-player games with this. And this is probably the best short filler game I've played. Its basically just Yahtzee themed to a Godzilla movie with special power-up cards, but its a lot of fun and just gamey enough. </p><p></p><p>TAKENOKO: Easily the best looking game in my collection. I am a sucker for DaysofWonder-type "pretty" games, but this one is even better. Build a hex bamboo garden with bamboo trees and use the frazzled gardner and hungry panda to finish objectives to score points. Its really light (like Ticket to Ride - light) with a little bit more explanation at the beginning but because of its theme, its the perfect gateway game. We've already played a few 2 player games and tried it with her dad and then her sister, neither of them gamers. </p><p></p><p>INDIGO: Build your twisty, turny pathways to try to score the gems. Only played once so far, but it was just the right level of brain hurt for a game like this. I'm pretty sure the more its played, the more far-reaching strategies will present themselves, but there is going to be an element of random that will turn some people off I bet. </p><p></p><p>MAGE KNIGHT: I played once by myself, and although the general consensus seems to be you need to play a few times to get the hang of it and see the depth, I'm pretty sure I saw a lot of the reasons why people sing its praises. It did a good job of capturing the D&D / on an adventure / leveling up feeling while still being a board game. Definitely not for everyone, but I'll be playing it again soon. </p><p></p><p>MANSIONS OF MADNESS: Only took it out to test it out. This one requires a keeper/DM, which is something I've tried to avoid for board games, but I really like the idea of lock/puzzle mini-games in a board game. And it seems simple enough to play with people of different gamer levels. Looking forward to playing this one. </p><p></p><p>SMASH-UP: Another one I solo-tested but haven't played yet. Shuffle two factions together and then use their special powers to control bases. It had me at Ninja Pirates vs Wizard Zombies. </p><p></p><p>HEY, THAT'S MY FISH: A simple area-control game with cute penguins. If the other players aren't trying to plan their whole game out, it should be lightning quick. </p><p></p><p>DIXIT: I tend to hate any party game because they wind up being too silly, too subjective, or too lop-sided (like Trivial Pursuit). Dixit seemed to be the solution to that. As soon as my gf saw the artwork on these cards it became her favorite game, and we've literally played this with every single person who has walked in our house in the last 2 weeks. </p><p>It was such a hit, I immediately ran out and got the expansions. Everyone loves this game. </p><p></p><p>Still in box: Arkham Horror (for solo/duo play) , Mission: Red Planet (because I love role selection, like worker placement and dig most Bruno Fadutti games and its going OOP) and Lords of Waterdeep (which everyone seems to think is awesome and I'm hoping will make my RPG friend play a Euro). </p><p></p><p>What was sold out everywhere: MICE & MYSTICS: I want to use this to introduce other people to RPGs. I'll get it soon. </p><p></p><p>What I played for the first time even though I got it last year: </p><p></p><p>SHADOWS OVER CAMELOT: A Days of Wonder pretty game. Its a co-op with a hidden traitor mechanic. we played 5 players. I wound up the traitor, but I did not have to make a single offensive maneuver to win because the deck was loaded against the group. Pretty sure most people thought it was interesting enough to try again to see if the game is always that tilted towards evil. Another game that takes a while to explain, but by turn 5, each turn should be taking seconds.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 6065080, member: 9298"] I bought myself a bunch of games on Black Friday but i haven't had a chance to play them all yet. MOST of them were meant to be playable by 1 or 2 people since I've been having problems finding people to join me and the gf. KING OF TOKYO: We've played two 2-player and a handful of 3-player games with this. And this is probably the best short filler game I've played. Its basically just Yahtzee themed to a Godzilla movie with special power-up cards, but its a lot of fun and just gamey enough. TAKENOKO: Easily the best looking game in my collection. I am a sucker for DaysofWonder-type "pretty" games, but this one is even better. Build a hex bamboo garden with bamboo trees and use the frazzled gardner and hungry panda to finish objectives to score points. Its really light (like Ticket to Ride - light) with a little bit more explanation at the beginning but because of its theme, its the perfect gateway game. We've already played a few 2 player games and tried it with her dad and then her sister, neither of them gamers. INDIGO: Build your twisty, turny pathways to try to score the gems. Only played once so far, but it was just the right level of brain hurt for a game like this. I'm pretty sure the more its played, the more far-reaching strategies will present themselves, but there is going to be an element of random that will turn some people off I bet. MAGE KNIGHT: I played once by myself, and although the general consensus seems to be you need to play a few times to get the hang of it and see the depth, I'm pretty sure I saw a lot of the reasons why people sing its praises. It did a good job of capturing the D&D / on an adventure / leveling up feeling while still being a board game. Definitely not for everyone, but I'll be playing it again soon. MANSIONS OF MADNESS: Only took it out to test it out. This one requires a keeper/DM, which is something I've tried to avoid for board games, but I really like the idea of lock/puzzle mini-games in a board game. And it seems simple enough to play with people of different gamer levels. Looking forward to playing this one. SMASH-UP: Another one I solo-tested but haven't played yet. Shuffle two factions together and then use their special powers to control bases. It had me at Ninja Pirates vs Wizard Zombies. HEY, THAT'S MY FISH: A simple area-control game with cute penguins. If the other players aren't trying to plan their whole game out, it should be lightning quick. DIXIT: I tend to hate any party game because they wind up being too silly, too subjective, or too lop-sided (like Trivial Pursuit). Dixit seemed to be the solution to that. As soon as my gf saw the artwork on these cards it became her favorite game, and we've literally played this with every single person who has walked in our house in the last 2 weeks. It was such a hit, I immediately ran out and got the expansions. Everyone loves this game. Still in box: Arkham Horror (for solo/duo play) , Mission: Red Planet (because I love role selection, like worker placement and dig most Bruno Fadutti games and its going OOP) and Lords of Waterdeep (which everyone seems to think is awesome and I'm hoping will make my RPG friend play a Euro). What was sold out everywhere: MICE & MYSTICS: I want to use this to introduce other people to RPGs. I'll get it soon. What I played for the first time even though I got it last year: SHADOWS OVER CAMELOT: A Days of Wonder pretty game. Its a co-op with a hidden traitor mechanic. we played 5 players. I wound up the traitor, but I did not have to make a single offensive maneuver to win because the deck was loaded against the group. Pretty sure most people thought it was interesting enough to try again to see if the game is always that tilted towards evil. Another game that takes a while to explain, but by turn 5, each turn should be taking seconds. [/QUOTE]
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