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<blockquote data-quote="chaochou" data-source="post: 6077409" data-attributes="member: 99817"><p>Stuff I've played recently:</p><p></p><p>Netrunner (FFG): A quality update on WotC's original CCG (now an LCG with known card distributions in the packs). An assymetrical 2-player card game where one is a hacker trying to break into the servers of a corporation and the other is the corporation trying to protect itself long enough to carry out its plans. Clever and tense. New cards are being released monthly: either this is good as the game is constantly evolving, or it's not because it's a treadmill to keep up with the game. Right now I think the former, but fatigue could set in.</p><p></p><p>Mage Wars (Arcane Wonders): Superficially its a card game, but better viewed as a wargame with cards. Two mages battle it out in an arena armed with a deck of cards representing monsters, buffs, terrain, enchantments and equipment. It's very well done, intuitive, and gets you feeling like you are a mage in a life or death battle. Not quick to play, but I like it a lot.</p><p></p><p>Sentinels of the Multiverse (Greater than Games): Another card game - this one's a co-operative Superhero game where you all gang up to try and defeat a villain. Super easy to teach and play. Even with new players a battle can be done in 25 minutes. Not the deepest game ever, but does enough to capture the rollicking punch em up of a comic book boss fight.</p><p></p><p>Twilight Struggle (GMT): 2-player card driven game (CDG) covering the Cold War. You play either the US or USSR attempting to wrestle political control of Europe, Asia, S America, Africa and the Middle East by using cards for events - whether that's the Cuban Missile Crisis, the blockade of Berlin or by hosting the Olympic Games. Fans of this seem to analyse hands and potential plays with an almost chess-like devotion. I play it casually (and it's very good) but I think it's as deep as you want it to be.</p><p></p><p>Race for the Galaxy: A multi-player card game in which the actions of the other players are almost irrelevant in your pursuit of combo optimisation. Not my cup of tea.</p><p></p><p>Lord of the Rings CCG (FFG): As a game I don't really get it. But it is a) co-operative and b) sociable and c) something lots of people can agree on and d) allows people to make 'Horn of Gondor' jokes and e) I get to beat stuff up with Dwarves. So I forgive it its flaws.</p></blockquote><p></p>
[QUOTE="chaochou, post: 6077409, member: 99817"] Stuff I've played recently: Netrunner (FFG): A quality update on WotC's original CCG (now an LCG with known card distributions in the packs). An assymetrical 2-player card game where one is a hacker trying to break into the servers of a corporation and the other is the corporation trying to protect itself long enough to carry out its plans. Clever and tense. New cards are being released monthly: either this is good as the game is constantly evolving, or it's not because it's a treadmill to keep up with the game. Right now I think the former, but fatigue could set in. Mage Wars (Arcane Wonders): Superficially its a card game, but better viewed as a wargame with cards. Two mages battle it out in an arena armed with a deck of cards representing monsters, buffs, terrain, enchantments and equipment. It's very well done, intuitive, and gets you feeling like you are a mage in a life or death battle. Not quick to play, but I like it a lot. Sentinels of the Multiverse (Greater than Games): Another card game - this one's a co-operative Superhero game where you all gang up to try and defeat a villain. Super easy to teach and play. Even with new players a battle can be done in 25 minutes. Not the deepest game ever, but does enough to capture the rollicking punch em up of a comic book boss fight. Twilight Struggle (GMT): 2-player card driven game (CDG) covering the Cold War. You play either the US or USSR attempting to wrestle political control of Europe, Asia, S America, Africa and the Middle East by using cards for events - whether that's the Cuban Missile Crisis, the blockade of Berlin or by hosting the Olympic Games. Fans of this seem to analyse hands and potential plays with an almost chess-like devotion. I play it casually (and it's very good) but I think it's as deep as you want it to be. Race for the Galaxy: A multi-player card game in which the actions of the other players are almost irrelevant in your pursuit of combo optimisation. Not my cup of tea. Lord of the Rings CCG (FFG): As a game I don't really get it. But it is a) co-operative and b) sociable and c) something lots of people can agree on and d) allows people to make 'Horn of Gondor' jokes and e) I get to beat stuff up with Dwarves. So I forgive it its flaws. [/QUOTE]
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