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<blockquote data-quote="Nytmare" data-source="post: 6135679" data-attributes="member: 55178"><p><strong>NEW AND OLD STUFF FROM THE PAST COUPLE OF WEEKS:</strong></p><p></p><p><u>Roll Through the Ages: The Late Bronze Era</u> - Civilization building dice game</p><p></p><p>This print it yourself expansion for Roll Through the Ages puts the entire game into overdrive. I've always liked the original, but frequently end games feeling like I never got a chance to play with any of the toys I built. The expansion adds and tweaks a handful of developments, extends the game by moving one of the victory conditions by a couple of points, and introduces a new phase, trading.</p><p></p><p></p><p><u>Kingdom Builder</u> - Territory grabbing point game</p><p></p><p>I really like this game. There are three randomized aspects that completely change things around from game to game. The board is built with four random map pieces, each board introduces a random piece that you can gather during the game to give you new additional options on your turn. Finally you deal out three random victory point cards which tell you how to win points over the course of the game. </p><p></p><p><u></u></p><p><u>Cash n' Guns</u> - ... Foam gun pointing bluffing game?</p><p></p><p>I had a bunch of friends visit from out of town, so we had a chance to bust out a lot of games that I haven't had a chance to play in a long time. Cash n' Guns is a game about a bunch of bank robbers calmly and politely divvying up the money after a job well done. They do this by drawing their possibly loaded guns on each other in an attempt to convince their friends to give them their (un)fair share. I love this game, but my normal gaming group usually isn't big enough to make this game interesting.</p><p></p><p></p><p><u>Goblins Inc</u> - Giant mechanical robot of doom building death match chaos</p><p></p><p>This game is everything I love about Galaxy Trucker, and none of the things I absolutely despise about Galaxy Trucker. Players take on the role of a bunch of Goblin Mechanics competing to become the new boss of the Giant Mechanical Robot of Doom Factory. The game plays out over two rounds of GMRoD on GMRoD combat, with players being randomly split into teams each round. In addition, each player is given a handful of random "agendas" to choose from that dictate how they want to win points when the fight is over and done with. These agendas tend to run the gambit of how well you think your team, and/or your robot are going to do, but there is the chance of getting an agenda that allows you to bet against yourself. </p><p></p><p>Each round of the game is split into two different phases. In the first phase, teammates build their robots, each taking turns to (quietly and without any communication at all) select pieces that their partner then needs to attach to their machine. In the second, teammates take turns (once again, quietly and without any communication) swapping between piloting and operating the weapon systems.</p><p></p><p>I was blown away by this game and can't wait to play it again this weekend. It's just the right mix of light strategy, team work, chaos, and back stabbing to make me happy in a fast game.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 6135679, member: 55178"] [B]NEW AND OLD STUFF FROM THE PAST COUPLE OF WEEKS:[/B] [U]Roll Through the Ages: The Late Bronze Era[/U] - Civilization building dice game This print it yourself expansion for Roll Through the Ages puts the entire game into overdrive. I've always liked the original, but frequently end games feeling like I never got a chance to play with any of the toys I built. The expansion adds and tweaks a handful of developments, extends the game by moving one of the victory conditions by a couple of points, and introduces a new phase, trading. [U]Kingdom Builder[/U] - Territory grabbing point game I really like this game. There are three randomized aspects that completely change things around from game to game. The board is built with four random map pieces, each board introduces a random piece that you can gather during the game to give you new additional options on your turn. Finally you deal out three random victory point cards which tell you how to win points over the course of the game. [U] Cash n' Guns[/U] - ... Foam gun pointing bluffing game? I had a bunch of friends visit from out of town, so we had a chance to bust out a lot of games that I haven't had a chance to play in a long time. Cash n' Guns is a game about a bunch of bank robbers calmly and politely divvying up the money after a job well done. They do this by drawing their possibly loaded guns on each other in an attempt to convince their friends to give them their (un)fair share. I love this game, but my normal gaming group usually isn't big enough to make this game interesting. [U]Goblins Inc[/U] - Giant mechanical robot of doom building death match chaos This game is everything I love about Galaxy Trucker, and none of the things I absolutely despise about Galaxy Trucker. Players take on the role of a bunch of Goblin Mechanics competing to become the new boss of the Giant Mechanical Robot of Doom Factory. The game plays out over two rounds of GMRoD on GMRoD combat, with players being randomly split into teams each round. In addition, each player is given a handful of random "agendas" to choose from that dictate how they want to win points when the fight is over and done with. These agendas tend to run the gambit of how well you think your team, and/or your robot are going to do, but there is the chance of getting an agenda that allows you to bet against yourself. Each round of the game is split into two different phases. In the first phase, teammates build their robots, each taking turns to (quietly and without any communication at all) select pieces that their partner then needs to attach to their machine. In the second, teammates take turns (once again, quietly and without any communication) swapping between piloting and operating the weapon systems. I was blown away by this game and can't wait to play it again this weekend. It's just the right mix of light strategy, team work, chaos, and back stabbing to make me happy in a fast game. [/QUOTE]
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