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<blockquote data-quote="guachi" data-source="post: 8488740" data-attributes="member: 6785802"><p>When WotC does their surveys and a question about favorite races is included I always choose Dwarf and Halfling because they are criminally under utilized in many of the supplements going back to 1e. A million subraces of elf but what I'd love is more interesting dwarfs and halfling. I know it can be done!</p><p></p><p>I'd love if 5.5e or 6e did like Level Up has done (plug for the books!) as I really like it. I backed it sight unseen and I think species, culture, background is a great way to build a PC and how I've tried to do it (poorly) as a DM so far. Being a human from <em>here</em> is different from a human from <em>here</em> and these are how we can simulate it for your PC. Plus, in Level Up many of the cultures are named right after the species indicating what the default is.</p><p></p><p>The Level Up book highlights what I find missing from so many 5e official supplements. We get new species after new species, but what I really want are loads of new cultures and backgrounds with mechanical fiddly-bobs that I can graft onto my home game. Doesn't matter to me if it's a generic supplement with generic cultures and backgrounds or a setting book with specific ones.</p><p></p><p>Too much of D&D seems to lean on the race itself to provide depth by rolling culture directly into the race description and I think that does D&D a disservice. I don't think Tasha's and other changes by WotC have done an effective job of moving away from that and instead have left what I considering a dissatisfying mix that's neither fish nor fowl.</p></blockquote><p></p>
[QUOTE="guachi, post: 8488740, member: 6785802"] When WotC does their surveys and a question about favorite races is included I always choose Dwarf and Halfling because they are criminally under utilized in many of the supplements going back to 1e. A million subraces of elf but what I'd love is more interesting dwarfs and halfling. I know it can be done! I'd love if 5.5e or 6e did like Level Up has done (plug for the books!) as I really like it. I backed it sight unseen and I think species, culture, background is a great way to build a PC and how I've tried to do it (poorly) as a DM so far. Being a human from [I]here[/I] is different from a human from [I]here[/I] and these are how we can simulate it for your PC. Plus, in Level Up many of the cultures are named right after the species indicating what the default is. The Level Up book highlights what I find missing from so many 5e official supplements. We get new species after new species, but what I really want are loads of new cultures and backgrounds with mechanical fiddly-bobs that I can graft onto my home game. Doesn't matter to me if it's a generic supplement with generic cultures and backgrounds or a setting book with specific ones. Too much of D&D seems to lean on the race itself to provide depth by rolling culture directly into the race description and I think that does D&D a disservice. I don't think Tasha's and other changes by WotC have done an effective job of moving away from that and instead have left what I considering a dissatisfying mix that's neither fish nor fowl. [/QUOTE]
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