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Recent Reviews - Kobold Quarterly 18, Pathfinder Ultimate Combat
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<blockquote data-quote="Morrus" data-source="post: 5658520" data-attributes="member: 1"><p><span style="font-size: 12px">Check out a few recent official EN World reviews.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">First is <a href="http://www.enworld.org/forum/en-world-official-reviews/309938-review-kobold-quarterly-issue-18-summer-2011-a.html" target="_blank">Kobold Quarterly #18</a>: </span></p><p style="margin-left: 20px"><span style="font-size: 12px">There are some really good articles here in the Summer Issue of Kobold Quarterly this time around, but there were a few not so good articles in this batch as well. Overall, Pathfinder gamers will likely find a lot of good material here for use in their campaigns, but D&D 4E gamers will probably find very little reason to buy this issue. Still, the magazine packs in a lot of material for gaming between its virtual covers, and the price is still reasonable for a PDF of this size and content.</p><p></span></p><p><span style="font-size: 12px">[align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2011/08/ultimate-combat-cover.jpg[/align]Next up is <a href="http://www.enworld.org/forum/en-world-official-reviews/310317-review-pathfinder-ultimate-combat-paizo.html" target="_blank">Pathfinder: Ultimate Combat</a>:</span></p><p style="margin-left: 20px"><span style="font-size: 12px">Ultimate Combat is one heck of an impressive piece of work for the Pathfinder RPG, and overall I was very impressed with the new options and character classes provided in this book. While on one hand I do think that Ultimate Combat could have added a bit more “fluff” to assist players in designing their characters, and the feat chapter felt a bit like a “carpet-bombing” of character options, the book still accomplished its goal of providing a lot of new content to the Pathfinder game which will give martial type characters a fun and rewarding play experience. And consider the huge amount of content provided in this supplement, Ultimate Combat is an excellent candidate for a “must-have” book for any Pathfinder or 3.5 gamer!</p><p></span></p><p><span style="font-size: 12px">Finally, we have a review of <a href="http://www.enworld.org/forum/en-world-official-reviews/309628-double-review-infinite-powers-infinite-enemies-bonsai-entertainment.html" target="_blank">Infinite Powers & Infinite Enemies</a>, a comic-book RPG system:</span></p><p style="margin-left: 20px"><span style="font-size: 12px">Overall, I really liked what I read in Infinite Power, and think it is a pretty solid superhero role-playing system. The system is easy to learn, allows for a wide diversity of superhero powers, and has a straightforward combat system which simulates comic book battles well. Given that is contains a complete game system with game master supplementary material, the price for the PDF is quite reasonable.</p></span></p><p style="margin-left: 20px"><span style="font-size: 12px"></p></span></p><p style="margin-left: 20px"><span style="font-size: 12px">Infinite Enemies on the other hand is a mixed bag, with some great villain concepts and art, and some other entries that were frankly pretty poor. It contains a considerable amount of campaign material and ideas, which might be a big help to game masters new to running a campaign in the superhero genre. But many game masters might look upon a book like Infinite Enemies as supplemental and optional material, preferring to produce their own comic book adventure themes. And given the rather steep price of the PDF, many game masters might definitely prefer to design their own supervillains for their campaigns.</p><p></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 5658520, member: 1"] [SIZE="3"]Check out a few recent official EN World reviews. First is [URL="http://www.enworld.org/forum/en-world-official-reviews/309938-review-kobold-quarterly-issue-18-summer-2011-a.html"]Kobold Quarterly #18[/URL]: [INDENT]There are some really good articles here in the Summer Issue of Kobold Quarterly this time around, but there were a few not so good articles in this batch as well. Overall, Pathfinder gamers will likely find a lot of good material here for use in their campaigns, but D&D 4E gamers will probably find very little reason to buy this issue. Still, the magazine packs in a lot of material for gaming between its virtual covers, and the price is still reasonable for a PDF of this size and content.[/INDENT] [align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2011/08/ultimate-combat-cover.jpg[/align]Next up is [URL="http://www.enworld.org/forum/en-world-official-reviews/310317-review-pathfinder-ultimate-combat-paizo.html"]Pathfinder: Ultimate Combat[/URL]: [INDENT]Ultimate Combat is one heck of an impressive piece of work for the Pathfinder RPG, and overall I was very impressed with the new options and character classes provided in this book. While on one hand I do think that Ultimate Combat could have added a bit more “fluff” to assist players in designing their characters, and the feat chapter felt a bit like a “carpet-bombing” of character options, the book still accomplished its goal of providing a lot of new content to the Pathfinder game which will give martial type characters a fun and rewarding play experience. And consider the huge amount of content provided in this supplement, Ultimate Combat is an excellent candidate for a “must-have” book for any Pathfinder or 3.5 gamer![/INDENT] Finally, we have a review of [URL="http://www.enworld.org/forum/en-world-official-reviews/309628-double-review-infinite-powers-infinite-enemies-bonsai-entertainment.html"]Infinite Powers & Infinite Enemies[/URL], a comic-book RPG system: [INDENT]Overall, I really liked what I read in Infinite Power, and think it is a pretty solid superhero role-playing system. The system is easy to learn, allows for a wide diversity of superhero powers, and has a straightforward combat system which simulates comic book battles well. Given that is contains a complete game system with game master supplementary material, the price for the PDF is quite reasonable. Infinite Enemies on the other hand is a mixed bag, with some great villain concepts and art, and some other entries that were frankly pretty poor. It contains a considerable amount of campaign material and ideas, which might be a big help to game masters new to running a campaign in the superhero genre. But many game masters might look upon a book like Infinite Enemies as supplemental and optional material, preferring to produce their own comic book adventure themes. And given the rather steep price of the PDF, many game masters might definitely prefer to design their own supervillains for their campaigns.[/INDENT] [/SIZE] [/QUOTE]
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