Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Recent Star Wars Saga chat session with designers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 3155327" data-attributes="member: 114"><p>I'm with you here all the way.</p><p></p><p>In fact I prefer it when someone takes the chance of an entirely new mechanic, because that is were the really interesting advances in rules take place.</p><p></p><p>As a comparison, I thought that the D&D 3.0->3.5 rules changes were largely unnecessary. Some classes got improved features, a few spells recieved needed changes, a whole truckload of spells recieved unnecessary tweaks, and there were pretty much no new rule concepts. (I'm sure I've read someone saying that 3.5e was more about the money than the fixes anyway).</p><p></p><p>On the other hand, M&M broke some fantastic new ground with its damage save mechanism, Spycraft 2.0 has some excellent new rules mechanisms and ideas (some of which might turn out too cumbersome for general use, some of which could easily find their way into more generic game systems or other genres), True20 builds on some M&M ideas very nicely and introduces some other new concepts.</p><p></p><p>In the SW world, the most 'revolutionary' thing about the RCR was bringing AoO back in, which was a retrograde step although I know that many (most?) people really like it.</p><p></p><p>So I'm hoping to see some really kick-ass new mechanisms for damage, for the force, for skills; mechanisms that I could easily see using in my d20 modern or D&D games in the future.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3155327, member: 114"] I'm with you here all the way. In fact I prefer it when someone takes the chance of an entirely new mechanic, because that is were the really interesting advances in rules take place. As a comparison, I thought that the D&D 3.0->3.5 rules changes were largely unnecessary. Some classes got improved features, a few spells recieved needed changes, a whole truckload of spells recieved unnecessary tweaks, and there were pretty much no new rule concepts. (I'm sure I've read someone saying that 3.5e was more about the money than the fixes anyway). On the other hand, M&M broke some fantastic new ground with its damage save mechanism, Spycraft 2.0 has some excellent new rules mechanisms and ideas (some of which might turn out too cumbersome for general use, some of which could easily find their way into more generic game systems or other genres), True20 builds on some M&M ideas very nicely and introduces some other new concepts. In the SW world, the most 'revolutionary' thing about the RCR was bringing AoO back in, which was a retrograde step although I know that many (most?) people really like it. So I'm hoping to see some really kick-ass new mechanisms for damage, for the force, for skills; mechanisms that I could easily see using in my d20 modern or D&D games in the future. Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Recent Star Wars Saga chat session with designers
Top