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Recent Star Wars Saga chat session with designers
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<blockquote data-quote="RodneyThompson" data-source="post: 3160182" data-attributes="member: 3594"><p>You will still have control over which skills you are the best in, and it's dynamic enough that if you hit 10th level and you spent the entire last adventure sneaking around, you'll be able to increase your hiding skills through a few different methods. </p><p></p><p>The thing about the Star Wars movies is that everyone can do everything. Han Solo and Obi-Wan Kenobi need to have a bajillion skill points to be as good as they are in the movies. So, what we've done is made sure that high level characters are never completely stymied by their skill selections.</p><p></p><p>I'll give you a good example of a scenario I ran past my own playtest group. Let's say I'm running an adventure and I want to have a scene where the villain runs off, jumps onto a tauntaun, and takes off across the icy wastes of Hoth. The speeders are down, and there's no starships that can fly in the blizzard. In the movies, the heroes would hop on tauntauns and strike out across the frozen tundra, so I want to make sure my heroes get involved in a tauntaun chase sequence (your classic horse chase, only on tauntauns). Under the RCR rules, my 10th-level characters would probably shy away from such a scene amidst cries of "I don't have any ranks in Ride!" and so forth. Under the new system, the players, being 10th-level, have a reasonable chance to at least be able to stay atop the tauntaun in order to give chase. That one player that invested some abilities in making sure he was good at riding things is still rewarded, as he's able to guide that tauntaun with his knees, fire his blaster, and do all kinds of cool tricks with it. This is one case where a little-used skill would potentially stop a cool scene from taking place.</p><p></p><p>I think that a lot of people are initially startled by the whole "no skill points" thing, which is understandable. It is a radical departure from the d20 mold, but one that I think ends up being more like what we see in the movies. I think that once people see it in action (maybe not even on paper, but actually used in game play) they'll find that it works for the game as a whole.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 3160182, member: 3594"] You will still have control over which skills you are the best in, and it's dynamic enough that if you hit 10th level and you spent the entire last adventure sneaking around, you'll be able to increase your hiding skills through a few different methods. The thing about the Star Wars movies is that everyone can do everything. Han Solo and Obi-Wan Kenobi need to have a bajillion skill points to be as good as they are in the movies. So, what we've done is made sure that high level characters are never completely stymied by their skill selections. I'll give you a good example of a scenario I ran past my own playtest group. Let's say I'm running an adventure and I want to have a scene where the villain runs off, jumps onto a tauntaun, and takes off across the icy wastes of Hoth. The speeders are down, and there's no starships that can fly in the blizzard. In the movies, the heroes would hop on tauntauns and strike out across the frozen tundra, so I want to make sure my heroes get involved in a tauntaun chase sequence (your classic horse chase, only on tauntauns). Under the RCR rules, my 10th-level characters would probably shy away from such a scene amidst cries of "I don't have any ranks in Ride!" and so forth. Under the new system, the players, being 10th-level, have a reasonable chance to at least be able to stay atop the tauntaun in order to give chase. That one player that invested some abilities in making sure he was good at riding things is still rewarded, as he's able to guide that tauntaun with his knees, fire his blaster, and do all kinds of cool tricks with it. This is one case where a little-used skill would potentially stop a cool scene from taking place. I think that a lot of people are initially startled by the whole "no skill points" thing, which is understandable. It is a radical departure from the d20 mold, but one that I think ends up being more like what we see in the movies. I think that once people see it in action (maybe not even on paper, but actually used in game play) they'll find that it works for the game as a whole. [/QUOTE]
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