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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 3161620" data-attributes="member: 3190"><p>I'm not sure that's a question I can answer. By which I don't mean I'm not allowed, I mean I'm not sure what the correct response is.</p><p></p><p>I will say when I first agreed to co-write the new Star Wars rpg, I expected to be sticking close to standard d20 rules, as seen in either D&D or d20 Modern. I had a few real surprised along the way. More than once, Rodney and I wrote to each other "they'll never let us do it, but..."</p><p></p><p>We'll see what the final version looks like, but I think more of our "out there" ideas got in than were discarded.</p><p></p><p>The people who approve of any given rpg design at WotC are, themselves, gamers. There is no corporate approval board and, that I'm aware of, no offical line that no game design may go further than. A lot of these are the same people who backed the Alternity and even Pokemon rpgs (yes, the Pokemon Jr Adventure Game -- possibly the best selling single RPG product in the history of the industry -- check it out some time if you want to game with your younger kids). They don't have a blind dedication to any one set of rules. What they want is for each game to do what it's designed to do as well as possible. Obviously some cross-compatability is a good thing, but it's far from the only concern.</p><p></p><p>I'll happily post more on this subject once the SW SAGA game is out, but until then we don't have a common reference to use for examples, so I think I'd better shut up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 3161620, member: 3190"] I'm not sure that's a question I can answer. By which I don't mean I'm not allowed, I mean I'm not sure what the correct response is. I will say when I first agreed to co-write the new Star Wars rpg, I expected to be sticking close to standard d20 rules, as seen in either D&D or d20 Modern. I had a few real surprised along the way. More than once, Rodney and I wrote to each other "they'll never let us do it, but..." We'll see what the final version looks like, but I think more of our "out there" ideas got in than were discarded. The people who approve of any given rpg design at WotC are, themselves, gamers. There is no corporate approval board and, that I'm aware of, no offical line that no game design may go further than. A lot of these are the same people who backed the Alternity and even Pokemon rpgs (yes, the Pokemon Jr Adventure Game -- possibly the best selling single RPG product in the history of the industry -- check it out some time if you want to game with your younger kids). They don't have a blind dedication to any one set of rules. What they want is for each game to do what it's designed to do as well as possible. Obviously some cross-compatability is a good thing, but it's far from the only concern. I'll happily post more on this subject once the SW SAGA game is out, but until then we don't have a common reference to use for examples, so I think I'd better shut up. :-) [/QUOTE]
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