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Recent TPK... would you have?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4513637" data-attributes="member: 19675"><p>There is, as I recall, a long swimming scene.</p><p></p><p>Ditto other films like Deep Rising, Poseidon Adventure, etc.</p><p></p><p>FWIW, I'm not really one for "teaching lessons"- I just believe in actions having consequences. Again, I'll give parties a few "redos" or obvious warnings early on, but after a while, you and your PCs have to take responsibility for decisions made.</p><p></p><p>I put this down into the same category as splitting the party- do so at your own risk.</p><p></p><p>As an example from early on in a campaign in which <em>I</em> was a player, my Ranger went a-scouting and failed his MS roll (a 2). He subsequently failed his Listen roll (a 2). Result: a Gnoll Outrider got the drop on him with a Hvy Xbow. I had a decision to make- try something heroic to extricate my Rgr from the situation or surrender. The DM said "He has the drop on you from point blank range...heroics would be extremely dangerous." I opted for surrender, relying on my partymates to rescue me (since it seemed to me that if he wanted to kill me, he'd have shot me before announcing his presence).</p><p></p><p>After my surrender, the DM announced that had I opted for heroics, I'd have faced a probable hit for a lot of damage, and that everyone else should be aware that "He has the drop on you..." was code for "any sudden move means your PC is getting hit for a lot of damage."</p><p></p><p>The initial discussion regarding my PCs situation was a bit more subtle than I'd have handled it, but I'd been playing poker against this guy for a few years, and his body language & inflection told me something was hinky, letting me make the right choice.</p><p></p><p>Ultimately, my Rgr was humiliated- chained naked to the Gnoll's slave train- but he lived to fight another day.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4513637, member: 19675"] There is, as I recall, a long swimming scene. Ditto other films like Deep Rising, Poseidon Adventure, etc. FWIW, I'm not really one for "teaching lessons"- I just believe in actions having consequences. Again, I'll give parties a few "redos" or obvious warnings early on, but after a while, you and your PCs have to take responsibility for decisions made. I put this down into the same category as splitting the party- do so at your own risk. As an example from early on in a campaign in which [I]I[/I] was a player, my Ranger went a-scouting and failed his MS roll (a 2). He subsequently failed his Listen roll (a 2). Result: a Gnoll Outrider got the drop on him with a Hvy Xbow. I had a decision to make- try something heroic to extricate my Rgr from the situation or surrender. The DM said "He has the drop on you from point blank range...heroics would be extremely dangerous." I opted for surrender, relying on my partymates to rescue me (since it seemed to me that if he wanted to kill me, he'd have shot me before announcing his presence). After my surrender, the DM announced that had I opted for heroics, I'd have faced a probable hit for a lot of damage, and that everyone else should be aware that "He has the drop on you..." was code for "any sudden move means your PC is getting hit for a lot of damage." The initial discussion regarding my PCs situation was a bit more subtle than I'd have handled it, but I'd been playing poker against this guy for a few years, and his body language & inflection told me something was hinky, letting me make the right choice. Ultimately, my Rgr was humiliated- chained naked to the Gnoll's slave train- but he lived to fight another day. [/QUOTE]
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