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Recent Unearthed Arcana: Would you play the new options?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6964142" data-attributes="member: 6787650"><p>So far, the Knight and the Samurai are the only subclasses which engage my attention as a player, and which I might consider including in a campaign as a DM.</p><p></p><p>Both of them would need some editing first. In particular, the wording on the Knight's reaction abilities is atrocious, and it's unclear whether his "impose disadvantage" ability is at-will or per-short-rest.</p><p></p><p>I view both of them as interesting alternatives to the Champion. Lots of at-will abilities (especially the Knight), a clear niche, and no magic at all nor funny dice pool resources--I like it. If you were running a low-magic campaign (e.g. only 1% of all humans, and 25% of PCs, will have the magical talent to ever become spellcasters), or one with lots of old-style Magic Resistance foes (ones that ignore magic entirely, not just get advantages on saving throws), it might be fun to include these classes as options for variety's sake.</p><p></p><p>As an aside: Samurai is a bit problematic in a way in that it kind of obsoletes the Barbarian (resistance to damage when it counts, advantage on all attacks, heavy armor, AND four attacks per round? Yes, please) but meh, that's because Barbarians are lame and extremely front-loaded. Anyone who doesn't already share my assessment of Barbarians as "not worth continuing past 5th level at the very most" is probably enjoying Barbarian enough to not feel threatened by a Samurai either.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6964142, member: 6787650"] So far, the Knight and the Samurai are the only subclasses which engage my attention as a player, and which I might consider including in a campaign as a DM. Both of them would need some editing first. In particular, the wording on the Knight's reaction abilities is atrocious, and it's unclear whether his "impose disadvantage" ability is at-will or per-short-rest. I view both of them as interesting alternatives to the Champion. Lots of at-will abilities (especially the Knight), a clear niche, and no magic at all nor funny dice pool resources--I like it. If you were running a low-magic campaign (e.g. only 1% of all humans, and 25% of PCs, will have the magical talent to ever become spellcasters), or one with lots of old-style Magic Resistance foes (ones that ignore magic entirely, not just get advantages on saving throws), it might be fun to include these classes as options for variety's sake. As an aside: Samurai is a bit problematic in a way in that it kind of obsoletes the Barbarian (resistance to damage when it counts, advantage on all attacks, heavy armor, AND four attacks per round? Yes, please) but meh, that's because Barbarians are lame and extremely front-loaded. Anyone who doesn't already share my assessment of Barbarians as "not worth continuing past 5th level at the very most" is probably enjoying Barbarian enough to not feel threatened by a Samurai either. [/QUOTE]
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