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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Recharge magic variant
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<blockquote data-quote="Li Shenron" data-source="post: 1645088" data-attributes="member: 1465"><p>I meant to increase the recharge time of specific spells only, NOT to increase the time between different spells of the same level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Or if you want, you can try this "variant to the variant" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> : apply the "general recharge time" between casting of the SAME spell instead of between casting of spells of the same level.</p><p>This makes the caster more powerful, but it helps a lot low-level casters which have few spells of only 2-3 levels, and gives a point to prepare the same spell more than once (which is otherwise completely pointless in the UA variant).</p><p></p><p>So for example, your 1st level Wizard prepares 3 spells/day (<em>Mage Armor</em>, <em>Magic Missile</em> and <em>Burning Hands</em>); she casts <em>Magic Missile</em> and rolls how many round she must wait until casting the same spell again - if the MM's specific recharge time is longer, that's how long she'll have to wait.</p><p>Normally, that first recharge roll applies to ALL 1st-level spells, but with this modified variant she can immediately cast <em>Burning Hands</em> in the next round.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1645088, member: 1465"] I meant to increase the recharge time of specific spells only, NOT to increase the time between different spells of the same level. :) Or if you want, you can try this "variant to the variant" :p : apply the "general recharge time" between casting of the SAME spell instead of between casting of spells of the same level. This makes the caster more powerful, but it helps a lot low-level casters which have few spells of only 2-3 levels, and gives a point to prepare the same spell more than once (which is otherwise completely pointless in the UA variant). So for example, your 1st level Wizard prepares 3 spells/day ([I]Mage Armor[/I], [I]Magic Missile[/I] and [I]Burning Hands[/I]); she casts [I]Magic Missile[/I] and rolls how many round she must wait until casting the same spell again - if the MM's specific recharge time is longer, that's how long she'll have to wait. Normally, that first recharge roll applies to ALL 1st-level spells, but with this modified variant she can immediately cast [I]Burning Hands[/I] in the next round. [/QUOTE]
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