Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Recharge NWN2 style- with some mods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 3216180" data-attributes="member: 14506"><p>To recharge characters must spend 5 minutes of down time resting, studying meditating or doing some other substantial time consuming activity that relates to their class, race etc.</p><p></p><p>Hit Point Recovery</p><p>All hit points are recovered, except those caused by vile damage or wounding damage. These must be cured by magic.</p><p>Also I would tie HP's to fatigue directly. If fatigued you can only recover 75% of your HP max and exhausted only 50% of them. That way you still give a good reason to rest 8 hours. I might institute a fatigue check after every combat (level + con vs DC?)</p><p></p><p>Stat Recovery</p><p>As normal</p><p></p><p>Spell Recovery</p><p>In an attempt to balance spells, characters may ready 1 spell level per caster level + their casting stat modifier. Sorcerers would get a bonus to that number and those spells would be known. Clerics would get a domain bonus and specialist wizards would get a school bonus. Except for sorcerers and bards, characters may switch their spells around every 5 minutes.</p><p></p><p>Examples:</p><p>wizard, sorcerer, cleric and druid get 1-20 spell levels</p><p>bards get 1-15 spell levels</p><p>paladins and rangers get 1-10 spell levels</p><p></p><p>Sorcerers get a bonus of 1 spell level known every other sorcerer level. (1, 3, 5 etc) So they would wind up with between 2 and 30 spell levels depending on their level</p><p>Specialized Wizards get a bonus of 1 spell level to ready in the school of specialty every 4 wizard levels. (1, 4, 8, etc) So they would wind up with between 2 and 25 depending on their level.</p><p>Clerics get a bonus 1 domain spell level to ready every 1, 4, 8, etc. So they would wind up with between 2 and 25 depending on their level.</p><p></p><p>And of course some spells would have to be curbed. near infinite walls of stone can cause problems.</p><p>I think the problem areas could be divinations, instantaneous creation of permanent objects, and unlimited teleportation all can be problematic. I'd say when you cast those spell levels you dont get them back. Also if you recharge with a buff up you dont get that back either.</p><p></p><p>Anybody like this idea?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3216180, member: 14506"] To recharge characters must spend 5 minutes of down time resting, studying meditating or doing some other substantial time consuming activity that relates to their class, race etc. Hit Point Recovery All hit points are recovered, except those caused by vile damage or wounding damage. These must be cured by magic. Also I would tie HP's to fatigue directly. If fatigued you can only recover 75% of your HP max and exhausted only 50% of them. That way you still give a good reason to rest 8 hours. I might institute a fatigue check after every combat (level + con vs DC?) Stat Recovery As normal Spell Recovery In an attempt to balance spells, characters may ready 1 spell level per caster level + their casting stat modifier. Sorcerers would get a bonus to that number and those spells would be known. Clerics would get a domain bonus and specialist wizards would get a school bonus. Except for sorcerers and bards, characters may switch their spells around every 5 minutes. Examples: wizard, sorcerer, cleric and druid get 1-20 spell levels bards get 1-15 spell levels paladins and rangers get 1-10 spell levels Sorcerers get a bonus of 1 spell level known every other sorcerer level. (1, 3, 5 etc) So they would wind up with between 2 and 30 spell levels depending on their level Specialized Wizards get a bonus of 1 spell level to ready in the school of specialty every 4 wizard levels. (1, 4, 8, etc) So they would wind up with between 2 and 25 depending on their level. Clerics get a bonus 1 domain spell level to ready every 1, 4, 8, etc. So they would wind up with between 2 and 25 depending on their level. And of course some spells would have to be curbed. near infinite walls of stone can cause problems. I think the problem areas could be divinations, instantaneous creation of permanent objects, and unlimited teleportation all can be problematic. I'd say when you cast those spell levels you dont get them back. Also if you recharge with a buff up you dont get that back either. Anybody like this idea? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Recharge NWN2 style- with some mods
Top