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Recharge NWN2 style- with some mods
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<blockquote data-quote="tbiaslorin" data-source="post: 3216405" data-attributes="member: 48175"><p><strong>Why?</strong></p><p></p><p>I guess I would need to know why this would be a recovery method. Are you attempting to get players back in the fight quicker? Are you not wanting to deal with random encounters? </p><p></p><p>It certainly mitigates the need for secondary healers, as basically one gets to max their hp 2 or 3 (or 10, or 20?) times a day in 5 minutes. Why specify the need to rest at all, as 5 minutes is such a small block of time anyway? It also seems a little arbitrary; you could just say everyone gets all their hp and 5 spells back? 9 spells? 12 spells? 30 spell levels? You have also pointed out some flaws in which spells one could get back, and which couldn't, as some would be problematic. If I was worried about spells as a character, I would just say 'hey, lets rest 30 minutes' instead of 5. The odds of the bad guys showing up is not that much greater, and even if they found me at 15 minutes I have most or all of my spells back anyway.</p><p></p><p>It certainly is more complex than the standard rules, especially when most of the common spell classes has their own recharge rate. At least for me I try to minimize the complexity of my games unnecessarily. It also is far less 'realistic' though that term is relative in fantasy games in general, as bodies just don't heal that fast. At higher levels, one could be getting back (over multiple recharge periods) hundreds, if not thousands, of hp's per day under this method. From a continuity standpoint, it could create some challenges. Instead of clearing out that large dungeon or enemy fortress over the course of months, you could do it in days, maybe not even that long. </p><p></p><p>Again, I'm not sure what the purpose is, and overall it probably creates more problems and exceptions than it fixes. (I'm not really sure what it's trying to fix yet though!)</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="tbiaslorin, post: 3216405, member: 48175"] [b]Why?[/b] I guess I would need to know why this would be a recovery method. Are you attempting to get players back in the fight quicker? Are you not wanting to deal with random encounters? It certainly mitigates the need for secondary healers, as basically one gets to max their hp 2 or 3 (or 10, or 20?) times a day in 5 minutes. Why specify the need to rest at all, as 5 minutes is such a small block of time anyway? It also seems a little arbitrary; you could just say everyone gets all their hp and 5 spells back? 9 spells? 12 spells? 30 spell levels? You have also pointed out some flaws in which spells one could get back, and which couldn't, as some would be problematic. If I was worried about spells as a character, I would just say 'hey, lets rest 30 minutes' instead of 5. The odds of the bad guys showing up is not that much greater, and even if they found me at 15 minutes I have most or all of my spells back anyway. It certainly is more complex than the standard rules, especially when most of the common spell classes has their own recharge rate. At least for me I try to minimize the complexity of my games unnecessarily. It also is far less 'realistic' though that term is relative in fantasy games in general, as bodies just don't heal that fast. At higher levels, one could be getting back (over multiple recharge periods) hundreds, if not thousands, of hp's per day under this method. From a continuity standpoint, it could create some challenges. Instead of clearing out that large dungeon or enemy fortress over the course of months, you could do it in days, maybe not even that long. Again, I'm not sure what the purpose is, and overall it probably creates more problems and exceptions than it fixes. (I'm not really sure what it's trying to fix yet though!) Good luck! [/QUOTE]
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Recharge NWN2 style- with some mods
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