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Recharge NWN2 style- with some mods
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<blockquote data-quote="tbiaslorin" data-source="post: 3216682" data-attributes="member: 48175"><p>I'm not sure how to parse here yet...so I won't.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> As a more heroic system, it should work as described, especially as you describe how you view hit points. I'm more a fan of the fighter spending a week (or longer sans healer) to recover from his 100 point wound (The main party in my game has only a Druid currently for healing) as an opportunity for role-playing, crafting, and the like. As a lower magic/power campaign, I see big fights more as the nitty-gritty such as at the end of Conan instead of the sometimes near continual action of something like LoTR. </p><p></p><p>I still think it might be a little more complex (with the spellcaster interacation) than heal 1+con bonus for a night's rest and get all spells back, but you're probably right in that it is just different. To be honest, I'm not sure what the 3.5 rule is, I've been using the 1+con bonus+all spells for more years than I can remember, so I don't have much room to talk! </p><p></p><p>As for the continuity, I guess I see a quick surgical strike as infiltrating a keep, killing the mad wizard and his golem (and maybe a few guards), and getting out in a night, as opposed to invading a huge dungeon, killing 400 goblins, 300 orcs, 15 hill giants, 28 plush pant devils, a dozen elementals, 24 blood cultists and a hundred other monsters as well as healing all HP's a few dozen times...and still getting out in a night.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Yes, that's a little exaggerated!) </p><p></p><p>Being able to wade through 5 or more times the number of encounters per long rest period has the potential to having characters level very rapidly in terms of in-game time even if the total session time is the same. (unless there are exp adjustments as well). I think I read elsewhere here the typical in-game day is 4 encounters; have you tried this system in your game yet? How many encounters can a party get through in an in-game day? 15-20? More? Less?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="tbiaslorin, post: 3216682, member: 48175"] I'm not sure how to parse here yet...so I won't.;) As a more heroic system, it should work as described, especially as you describe how you view hit points. I'm more a fan of the fighter spending a week (or longer sans healer) to recover from his 100 point wound (The main party in my game has only a Druid currently for healing) as an opportunity for role-playing, crafting, and the like. As a lower magic/power campaign, I see big fights more as the nitty-gritty such as at the end of Conan instead of the sometimes near continual action of something like LoTR. I still think it might be a little more complex (with the spellcaster interacation) than heal 1+con bonus for a night's rest and get all spells back, but you're probably right in that it is just different. To be honest, I'm not sure what the 3.5 rule is, I've been using the 1+con bonus+all spells for more years than I can remember, so I don't have much room to talk! As for the continuity, I guess I see a quick surgical strike as infiltrating a keep, killing the mad wizard and his golem (and maybe a few guards), and getting out in a night, as opposed to invading a huge dungeon, killing 400 goblins, 300 orcs, 15 hill giants, 28 plush pant devils, a dozen elementals, 24 blood cultists and a hundred other monsters as well as healing all HP's a few dozen times...and still getting out in a night.;) (Yes, that's a little exaggerated!) Being able to wade through 5 or more times the number of encounters per long rest period has the potential to having characters level very rapidly in terms of in-game time even if the total session time is the same. (unless there are exp adjustments as well). I think I read elsewhere here the typical in-game day is 4 encounters; have you tried this system in your game yet? How many encounters can a party get through in an in-game day? 15-20? More? Less? Thanks! [/QUOTE]
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