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<blockquote data-quote="Mouseferatu" data-source="post: 6719093" data-attributes="member: 1288"><p>With all the various threads about building/introducing new classes, I'm wondering about something. (Or wondering again, really; this occurred to me back in 4E, but I never pursued it.)</p><p></p><p>Why do only monsters use "recharge on a d6" mechanics?</p><p></p><p>Certain magical abilities, or certain martial "it doesn't make sense that you can only do this once before resting" powers, might very well benefit from that mechanic. Recharge on a 6 means it'll probably only be allowed once per encounter, but it could be more, whereas recharge on a 4-6 will average every other round. That sort of thing. And it avoids both the abstract dilemmas inherent to "once per encounter" powers and the extra mechanics involved in trying to figure out if (for instance) one of the enemies saw you pull the trick on someone and are thus now not susceptible to it.</p><p></p><p>It also requires decisions like "Do I use my cool power now, and hope it recharges if I need it again, or do I save it for a few rounds so I <em>know</em> I have it?"</p><p></p><p>I wouldn't want to see it become too common, but for the occasional appropriately-flavored power (or maybe as the core mechanic for a specific new class), I think it opens up some interesting design room.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6719093, member: 1288"] With all the various threads about building/introducing new classes, I'm wondering about something. (Or wondering again, really; this occurred to me back in 4E, but I never pursued it.) Why do only monsters use "recharge on a d6" mechanics? Certain magical abilities, or certain martial "it doesn't make sense that you can only do this once before resting" powers, might very well benefit from that mechanic. Recharge on a 6 means it'll probably only be allowed once per encounter, but it could be more, whereas recharge on a 4-6 will average every other round. That sort of thing. And it avoids both the abstract dilemmas inherent to "once per encounter" powers and the extra mechanics involved in trying to figure out if (for instance) one of the enemies saw you pull the trick on someone and are thus now not susceptible to it. It also requires decisions like "Do I use my cool power now, and hope it recharges if I need it again, or do I save it for a few rounds so I [I]know[/I] I have it?" I wouldn't want to see it become too common, but for the occasional appropriately-flavored power (or maybe as the core mechanic for a specific new class), I think it opens up some interesting design room. [/QUOTE]
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