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Recharge powers
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<blockquote data-quote="Staffan" data-source="post: 6719547" data-attributes="member: 907"><p>13th age has some classes get random access to powers. However, in most cases, that's a matter of a martial class being able to use a particular ability when a particular number or set of numbers is rolled on the attack. The fighter is the primary wielder of such powers, and I think it represents random openings more than a recharge mechanic (particularly since you can't save it up).</p><p></p><p>For example, you have Defensive Fighting which you can trigger on any even attack roll if you're wielding a shield, as well as a 16+ even if you don't, giving you +2 AC for a round. There's also Brace for it, which if you miss lets you turn one crit on you to a regular hit. Or Precision Attack, letting you add Dex to damage on a 16+. And so on.</p><p></p><p>The Sorcerer also gets a bit of random recharge, in two ways. First, they have some spells that mimic the effects of draconic breath weapons. After you first cast one, it recharges on a 16+ on d20 for the rest of that battle. After the battle, it's expended and won't recharge without a long rest. In 5e terms, it would be a long rest-recharge ability that gave you a random recharge power for one fight.</p><p></p><p>You also have some spells/powers that may or may not recharge on a short rest, based on a roll.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6719547, member: 907"] 13th age has some classes get random access to powers. However, in most cases, that's a matter of a martial class being able to use a particular ability when a particular number or set of numbers is rolled on the attack. The fighter is the primary wielder of such powers, and I think it represents random openings more than a recharge mechanic (particularly since you can't save it up). For example, you have Defensive Fighting which you can trigger on any even attack roll if you're wielding a shield, as well as a 16+ even if you don't, giving you +2 AC for a round. There's also Brace for it, which if you miss lets you turn one crit on you to a regular hit. Or Precision Attack, letting you add Dex to damage on a 16+. And so on. The Sorcerer also gets a bit of random recharge, in two ways. First, they have some spells that mimic the effects of draconic breath weapons. After you first cast one, it recharges on a 16+ on d20 for the rest of that battle. After the battle, it's expended and won't recharge without a long rest. In 5e terms, it would be a long rest-recharge ability that gave you a random recharge power for one fight. You also have some spells/powers that may or may not recharge on a short rest, based on a roll. [/QUOTE]
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