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<blockquote data-quote="redrick" data-source="post: 6719732" data-attributes="member: 6777696"><p>Short rests should me much, much easier to get than long rests, making them an option when long rests are not. (And your "long rest" class who went nova for breakfast is just going to have to lump it.) The fact that all classes can spend hit dice during a short rest means that there's usually some benefit for everybody on a short rest, and if characters really have nothing to do, that just means more characters standing guard ready to rumble in the case of wandering monsters. Hell, an inventive group could even cook up a "holed up under fire" scene, where 3 characters try to keep a group of opponents at bay for an hour so their wounded fighter and warlock can spend some hit dice and recover his or her short rest abilities. (Obviously requiring thinking beyond the simple 6 second action clock. Probably a series of feints and attempts as monsters try to break through, get driven back, regroup, restrategize, try something new, wait for reinforcements. After one hour, whoosh, fireballz.)</p></blockquote><p></p>
[QUOTE="redrick, post: 6719732, member: 6777696"] Short rests should me much, much easier to get than long rests, making them an option when long rests are not. (And your "long rest" class who went nova for breakfast is just going to have to lump it.) The fact that all classes can spend hit dice during a short rest means that there's usually some benefit for everybody on a short rest, and if characters really have nothing to do, that just means more characters standing guard ready to rumble in the case of wandering monsters. Hell, an inventive group could even cook up a "holed up under fire" scene, where 3 characters try to keep a group of opponents at bay for an hour so their wounded fighter and warlock can spend some hit dice and recover his or her short rest abilities. (Obviously requiring thinking beyond the simple 6 second action clock. Probably a series of feints and attempts as monsters try to break through, get driven back, regroup, restrategize, try something new, wait for reinforcements. After one hour, whoosh, fireballz.) [/QUOTE]
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