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<blockquote data-quote="SailorNash" data-source="post: 6720460" data-attributes="member: 6788401"><p>If you're the DM, then yes, you can punish players for stretching themselves out too thin. But as a player you don't have that level of control. If there's more long-resters than short-resters then you're simply out-voted. If you were to somehow force everyone onward when you knew they weren't ready, you'd be setting them up to possibly die. Depending on how much they supported the rest of the party with those abilities, possibly even yourself as well via TPK. </p><p></p><p>I like scenarios that play out like the first episode of HotDQ - but even then, the dramatic pressure of "it's going to be a long night" scenarios often translates to no rests of any kind. But ultimately it's the DM's call as he's trying to keep the entire party happy, as well as the exact mechanics of that individual party. </p><p></p><p>That's why I feel that a given reset after a certain number of rounds would fit the "feel" of encounter powers and a rechargeable class a little better than the short rest mechanic...ideally you should be able to fit these in more easily, and thus the most able to perform on little to no rest, but in practice I really haven't really found that to be the case.</p></blockquote><p></p>
[QUOTE="SailorNash, post: 6720460, member: 6788401"] If you're the DM, then yes, you can punish players for stretching themselves out too thin. But as a player you don't have that level of control. If there's more long-resters than short-resters then you're simply out-voted. If you were to somehow force everyone onward when you knew they weren't ready, you'd be setting them up to possibly die. Depending on how much they supported the rest of the party with those abilities, possibly even yourself as well via TPK. I like scenarios that play out like the first episode of HotDQ - but even then, the dramatic pressure of "it's going to be a long night" scenarios often translates to no rests of any kind. But ultimately it's the DM's call as he's trying to keep the entire party happy, as well as the exact mechanics of that individual party. That's why I feel that a given reset after a certain number of rounds would fit the "feel" of encounter powers and a rechargeable class a little better than the short rest mechanic...ideally you should be able to fit these in more easily, and thus the most able to perform on little to no rest, but in practice I really haven't really found that to be the case. [/QUOTE]
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