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<blockquote data-quote="im_robertb" data-source="post: 4818765" data-attributes="member: 60909"><p>I read this somewhere recently, I think it was your blog, Danmar.</p><p></p><p>As for trading Action Points for Dailies, there was a mechanism for doing so: Veteran's Armor from Adventurer's Vault. 1 AP + 1 (low-level) magic item daily power = 1 daily attack power. The general response, I think, was that everyone started grabbing it, and it was subsequently errataed to no longer have that power, instead only granting +1 on attack rolls for attacks gained by spending an AP. So I think 2 AP is closer to balanced than 1 AP + 1 magic item daily power. </p><p></p><p>One concern that comes to mind is with daily attack powers that have a healing effect. For example:</p><p></p><p>-Day begins, PC has 1 Recharge Token (RT) and 2 healing daily powers.</p><p>-Encounter 1: PC uses a healing daily power, gains an RT, and now has 2 RTs.</p><p>-Encounter 2: PC uses a healing daily power, gains an RT, and now has 3 RTs.</p><p>-Encounter 3: Expending 3 RTs, PC uses a healing daily power, then gains an RT, and now has 1 RT.</p><p>Meanwhile, he's used a daily in every fight today, and it's quite possible that the defender has only spent 2 surges or so.</p><p></p><p>This is probably a minimal concern though, since most dailies that allow healing are still based off of healing surges (I think). Still, with a 5 PC party with 2 leaders, they may just be able to go through a whole dungeon without an extended rest. Come to think of it, I'm not sure that would be a bad thing...</p></blockquote><p></p>
[QUOTE="im_robertb, post: 4818765, member: 60909"] I read this somewhere recently, I think it was your blog, Danmar. As for trading Action Points for Dailies, there was a mechanism for doing so: Veteran's Armor from Adventurer's Vault. 1 AP + 1 (low-level) magic item daily power = 1 daily attack power. The general response, I think, was that everyone started grabbing it, and it was subsequently errataed to no longer have that power, instead only granting +1 on attack rolls for attacks gained by spending an AP. So I think 2 AP is closer to balanced than 1 AP + 1 magic item daily power. One concern that comes to mind is with daily attack powers that have a healing effect. For example: -Day begins, PC has 1 Recharge Token (RT) and 2 healing daily powers. -Encounter 1: PC uses a healing daily power, gains an RT, and now has 2 RTs. -Encounter 2: PC uses a healing daily power, gains an RT, and now has 3 RTs. -Encounter 3: Expending 3 RTs, PC uses a healing daily power, then gains an RT, and now has 1 RT. Meanwhile, he's used a daily in every fight today, and it's quite possible that the defender has only spent 2 surges or so. This is probably a minimal concern though, since most dailies that allow healing are still based off of healing surges (I think). Still, with a 5 PC party with 2 leaders, they may just be able to go through a whole dungeon without an extended rest. Come to think of it, I'm not sure that would be a bad thing... [/QUOTE]
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