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Recharging charged items...
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<blockquote data-quote="Spatzimaus" data-source="post: 905958" data-attributes="member: 3051"><p>Original Post:</p><p>I'm with Technik. Make it a Feat.</p><p>His version is good, except that I'd say remove that "may be taken multiple times, each time applies to a different Feat" part. After all, there's just Wands and Staves. Okay, a few Wondrous items or Rings have depleting effects, but not enough to make an extra Feat worth it. Letting this apply to all item creation Feats the caster has taken won't be too bad.</p><p></p><p>IMC, we made an Artificer Prestige Class. One of the class abilities was Salvage, which lets you take a certain percentage of the item's value (starts at 10% and can scale up to 50%) and apply it towards a new item of the same type. One of the obvious benefits of this ability is that it allows wandmakers to "recharge" depleted ones by using the old one to make a new one.</p><p></p><p>Now, for this to make sense, you need to know that we house-ruled that wands and staves are worth (50+charges)% of their original values. A wand with 10 charges remaining is worth 60% of its original value this way.</p><p></p><p>Why? Side rant:</p><p>Here's the strange thing. A wand has 50 charges. When it runs out is it totally worthless? No, because it's still got all the raw materials it started with, worth 50% of the original value. They may be a bit worse for the wear, but it's not worthless.</p><p>Then, you have all the people that want to buy Wands of Some Rarely-Used Spell, so that they don't have to waste a slot memorizing it. (If you have Master Wand, Master Staff, or Master Dorje, you only ever need 1 charge in the item for it to be useful). They don't want a 50-charge item, they want one with maybe 5 or 10 charges left. Out of sheer utility, this shouldn't only cost 10-20% of the original price.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 905958, member: 3051"] Original Post: I'm with Technik. Make it a Feat. His version is good, except that I'd say remove that "may be taken multiple times, each time applies to a different Feat" part. After all, there's just Wands and Staves. Okay, a few Wondrous items or Rings have depleting effects, but not enough to make an extra Feat worth it. Letting this apply to all item creation Feats the caster has taken won't be too bad. IMC, we made an Artificer Prestige Class. One of the class abilities was Salvage, which lets you take a certain percentage of the item's value (starts at 10% and can scale up to 50%) and apply it towards a new item of the same type. One of the obvious benefits of this ability is that it allows wandmakers to "recharge" depleted ones by using the old one to make a new one. Now, for this to make sense, you need to know that we house-ruled that wands and staves are worth (50+charges)% of their original values. A wand with 10 charges remaining is worth 60% of its original value this way. Why? Side rant: Here's the strange thing. A wand has 50 charges. When it runs out is it totally worthless? No, because it's still got all the raw materials it started with, worth 50% of the original value. They may be a bit worse for the wear, but it's not worthless. Then, you have all the people that want to buy Wands of Some Rarely-Used Spell, so that they don't have to waste a slot memorizing it. (If you have Master Wand, Master Staff, or Master Dorje, you only ever need 1 charge in the item for it to be useful). They don't want a 50-charge item, they want one with maybe 5 or 10 charges left. Out of sheer utility, this shouldn't only cost 10-20% of the original price. [/QUOTE]
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