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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Recharging charged items.
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<blockquote data-quote="ARandomGod" data-source="post: 1536018" data-attributes="member: 17296"><p>The "game balance reason" that you can't recharge charged items is that you have to buy in bulk... as opposed to being able to buy in slots of less than 50.</p><p>And that's important because it's overall cheaper to do it that way than to make individual scrolls... if you're making 50 of them at any rate. </p><p></p><p>Now, to work around this while maintaining the original "game balance", I can envision several possibilities. The easiest and first would just be to allow you to recharge it at cost per charge. This does, however, break the intended balance, making scrolls practially obsolete. </p><p></p><p>OR you could allow recharging at the cost of making a scroll per charge. I don't see this as a viable option at all, but it's there, and would be completely fair.</p><p></p><p>My favorite off the cuff idea (just thought of it) is to allow this unique item to hold more than 50 charges originally, and allow it to be recharged in batches of 50, and 50 only, as if you were making a new staff, with the cost being that of making the staff in the first place, minus any special staff materials (IE as if you were making a normal staff with 50 charges).</p><p></p><p>Now, if there were some issue with being able to have more than 50 charges, you could do the same thing, just with the provision that you can reuse the given staff after it's already fully discharged, at the cost of making a normal staff... But I like the idea of having more than 50 charges, I'd want at least 75, so that you don't need to run completely out of charges before recharging. I see no problem with stating that you'd need to pay twice the normal cost for those last 25 charges... say add the cost of a full 50 charged normal staff to the staff you're making, and it has 75 charges. Since this is to be a unique item, that really makes a lot of sense to me...</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1536018, member: 17296"] The "game balance reason" that you can't recharge charged items is that you have to buy in bulk... as opposed to being able to buy in slots of less than 50. And that's important because it's overall cheaper to do it that way than to make individual scrolls... if you're making 50 of them at any rate. Now, to work around this while maintaining the original "game balance", I can envision several possibilities. The easiest and first would just be to allow you to recharge it at cost per charge. This does, however, break the intended balance, making scrolls practially obsolete. OR you could allow recharging at the cost of making a scroll per charge. I don't see this as a viable option at all, but it's there, and would be completely fair. My favorite off the cuff idea (just thought of it) is to allow this unique item to hold more than 50 charges originally, and allow it to be recharged in batches of 50, and 50 only, as if you were making a new staff, with the cost being that of making the staff in the first place, minus any special staff materials (IE as if you were making a normal staff with 50 charges). Now, if there were some issue with being able to have more than 50 charges, you could do the same thing, just with the provision that you can reuse the given staff after it's already fully discharged, at the cost of making a normal staff... But I like the idea of having more than 50 charges, I'd want at least 75, so that you don't need to run completely out of charges before recharging. I see no problem with stating that you'd need to pay twice the normal cost for those last 25 charges... say add the cost of a full 50 charged normal staff to the staff you're making, and it has 75 charges. Since this is to be a unique item, that really makes a lot of sense to me... [/QUOTE]
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Recharging charged items.
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