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*Pathfinder & Starfinder
Recharging charged items.
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<blockquote data-quote="Denarr" data-source="post: 1544403" data-attributes="member: 19439"><p>The way my group always handled charging items with charges was to treat the charging as if the item was being created. What ever is needed to add charges to a new item being created is the same thing that needs to be done to put charges in an item.</p><p>Essentially, you are creating a new magic item, without having to craft the item itself.</p><p>Most magic items need the materials that detemine how many charges they possess to be added to the materials of the item itself.</p><p>Such as a wand needing a certain amount of diamond dust added to molten iron per charge.</p><p>Items like this couldn't be recharged, obviously, because you would be recreating the item from scratch.</p><p>Some items are specifically made with the intention of being rechargeable, rings of spell storing, for example. These items are obviously extremely expensive to create, and there would still be the cost of recharging them.</p><p>If your character is creating a unique item, I hope the DM is paying attention to the rules for creating new spells, as well as the normal rules for crafting items.</p></blockquote><p></p>
[QUOTE="Denarr, post: 1544403, member: 19439"] The way my group always handled charging items with charges was to treat the charging as if the item was being created. What ever is needed to add charges to a new item being created is the same thing that needs to be done to put charges in an item. Essentially, you are creating a new magic item, without having to craft the item itself. Most magic items need the materials that detemine how many charges they possess to be added to the materials of the item itself. Such as a wand needing a certain amount of diamond dust added to molten iron per charge. Items like this couldn't be recharged, obviously, because you would be recreating the item from scratch. Some items are specifically made with the intention of being rechargeable, rings of spell storing, for example. These items are obviously extremely expensive to create, and there would still be the cost of recharging them. If your character is creating a unique item, I hope the DM is paying attention to the rules for creating new spells, as well as the normal rules for crafting items. [/QUOTE]
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Recharging charged items.
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