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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Recharging Magic Items
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<blockquote data-quote="Vorput" data-source="post: 2578007" data-attributes="member: 35874"><p>I always ruled along the lines of Pyrex when one of my PCs would try to recharge a staff or wand... at least if it was a staff/wand that they'd bought/found.</p><p></p><p>If it was one they'd created themselves though, I ruled they were so intimately familiar with the construction and properties of the staff that they were able to recharge it at a reduced price. I cut 30% off the gp and xp costs. It made the items take on more significance to the wizard in my party, and generally led to the characters making more of an effort to personalize their staffs and to treat them as the powerful tools they were, along with thinking long term when they created magical items.</p><p></p><p>But yeah, that's totally a house rule.</p></blockquote><p></p>
[QUOTE="Vorput, post: 2578007, member: 35874"] I always ruled along the lines of Pyrex when one of my PCs would try to recharge a staff or wand... at least if it was a staff/wand that they'd bought/found. If it was one they'd created themselves though, I ruled they were so intimately familiar with the construction and properties of the staff that they were able to recharge it at a reduced price. I cut 30% off the gp and xp costs. It made the items take on more significance to the wizard in my party, and generally led to the characters making more of an effort to personalize their staffs and to treat them as the powerful tools they were, along with thinking long term when they created magical items. But yeah, that's totally a house rule. [/QUOTE]
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Recharging Magic Items
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