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<blockquote data-quote="Erekose13" data-source="post: 2905104" data-attributes="member: 3387"><p>Transferring ~ </p><p>You only have to pay something when you have a difference in what you are transferring. So moving a cloak of charisma to a bracer of charisma is free and takes just a simple casting of the spell. Moving that charisma bonus to bracers of dexterity you have to pay the additional cost for adding a secondary ability. Given that you don't need to be able to cast Eagle's Splendor or have Craft Wonderous Item, I was charging full <strong>creation </strong>cost.</p><p></p><p>So yes even without the necessary requirements you act as if you were creating the item not buying it from a store. I need to specify that, unless you think it is too much.</p><p></p><p>Note however that if I sell an item at 50% to a merchant in Orussus and I do possess all the feats/spells/reqs to create it again, I can do it and only loose out on XP and CP. GP comes out fine in the end. Throw in a Trader and you are making money, throw in characters willing to donate XP and CP (re-proposal pending) and this spell will actually cost more than just doing it yourself.</p><p></p><p>Regarding limiting it to items. At first I agreed completely, but then I thought about it. Wouldn't it be cool to allow this spell to create some of those more powerful effects like a potion of healing and strength or a wand that could cast either cure light or cure mod drawing from a different pool of charges for each one (yes that is almost a staff). you'd have to pay the cost for secondary effects though. Eh, while cool I agree that it'd probably be easier to manage/balance if restricted.</p><p></p><p>Recharging~</p><p></p><p>Here are the two examples listed in recharging</p><p><em><strong>Wand of Cure Light Wounds</strong></em></p><p><strong>Max Charges</strong>: 50</p><p><strong>Base Cost</strong>: 750gp</p><p><strong>Creation Cost</strong>: 375gp + 30xp + 1 day (or some craft points)</p><p><strong>Creation Cost per charge</strong>: 7.5gp + 0.6xp + 1 day (or some craft points)</p><p><strong>Current Charges</strong>: 10</p><p><strong>Desired Charges</strong>: 40</p><p><strong>Creation Cost for 40 charges</strong>: 300gp + 24xp + 1 day (or some craft points)</p><p></p><p><em><strong>Ring of Wishes</strong></em></p><p><strong>Max Charges</strong>: 3</p><p><strong>Base Cost</strong>: 97,950gp</p><p><strong>Creation Cost</strong>: 11,475 gp + 15,918 XP + 98 days (or some craft points)</p><p><strong>Creation Cost per charge</strong>: 3825gp + 5306xp + 33 days (or some craft points)</p><p><strong>Current Charges</strong>: 1</p><p><strong>Desired Charges</strong>: 2</p><p><strong>Creation Cost for 2 charges</strong>: 7650gp + 10,612xp + 66 days (or some craft points) - I had made a mistake on days to craft in the example above.</p><p></p><p>I choose these two because they covered the spectrum of difficulty. A 1st level wand is simple to calculate, the item with an XP cost is the most difficult. Luckily the SRD specifies creation cost for all items with added XP components.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2905104, member: 3387"] Transferring ~ You only have to pay something when you have a difference in what you are transferring. So moving a cloak of charisma to a bracer of charisma is free and takes just a simple casting of the spell. Moving that charisma bonus to bracers of dexterity you have to pay the additional cost for adding a secondary ability. Given that you don't need to be able to cast Eagle's Splendor or have Craft Wonderous Item, I was charging full [B]creation [/B]cost. So yes even without the necessary requirements you act as if you were creating the item not buying it from a store. I need to specify that, unless you think it is too much. Note however that if I sell an item at 50% to a merchant in Orussus and I do possess all the feats/spells/reqs to create it again, I can do it and only loose out on XP and CP. GP comes out fine in the end. Throw in a Trader and you are making money, throw in characters willing to donate XP and CP (re-proposal pending) and this spell will actually cost more than just doing it yourself. Regarding limiting it to items. At first I agreed completely, but then I thought about it. Wouldn't it be cool to allow this spell to create some of those more powerful effects like a potion of healing and strength or a wand that could cast either cure light or cure mod drawing from a different pool of charges for each one (yes that is almost a staff). you'd have to pay the cost for secondary effects though. Eh, while cool I agree that it'd probably be easier to manage/balance if restricted. Recharging~ Here are the two examples listed in recharging [I][B]Wand of Cure Light Wounds[/B][/I] [B]Max Charges[/B]: 50 [B]Base Cost[/B]: 750gp [B]Creation Cost[/B]: 375gp + 30xp + 1 day (or some craft points) [B]Creation Cost per charge[/B]: 7.5gp + 0.6xp + 1 day (or some craft points) [B]Current Charges[/B]: 10 [B]Desired Charges[/B]: 40 [B]Creation Cost for 40 charges[/B]: 300gp + 24xp + 1 day (or some craft points) [I][B]Ring of Wishes[/B][/I] [B]Max Charges[/B]: 3 [B]Base Cost[/B]: 97,950gp [B]Creation Cost[/B]: 11,475 gp + 15,918 XP + 98 days (or some craft points) [B]Creation Cost per charge[/B]: 3825gp + 5306xp + 33 days (or some craft points) [B]Current Charges[/B]: 1 [B]Desired Charges[/B]: 2 [B]Creation Cost for 2 charges[/B]: 7650gp + 10,612xp + 66 days (or some craft points) - I had made a mistake on days to craft in the example above. I choose these two because they covered the spectrum of difficulty. A 1st level wand is simple to calculate, the item with an XP cost is the most difficult. Luckily the SRD specifies creation cost for all items with added XP components. [/QUOTE]
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