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Recharging Player Powers
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<blockquote data-quote="Alex319" data-source="post: 4726247" data-attributes="member: 45678"><p>I assume by "required roll" you mean attack roll, correct? (at least for attack powers).</p><p></p><p>What is the "required roll" for powers that are not attacks, such as utilities and racial powers?</p><p></p><p>How is this handled with powers that have multiple attacks? What about conjurations, which can make several attack rolls over a period of multiple rounds?</p><p></p><p>Also, this seems potentially very abusable at high levels. There are many powers as you get up into the paragon and epic tiers that allow you to give large bonuses to attack and severe penalties to target's defenses. (For example, Warlord's Favor, a level 1 encounter power, gives an ally +1+INT to attack rolls against one target for one round, and at high levels your INT bonus could approach 6-8.) Suppose you normally hit on a 10 - with a bonus of +8 to the attack roll you will hit on a 2, and recharge an encounter on 8 or higher and a daily on 10 or higher if you use them. This effectively more than doubles the use of those powers. And this problem is self-perpetuating - the more players can use their powers without expending them, the more opportunities they have to use the powers that give those big bonuses, so the more opportunities they will have to use their powers without expending them. It's easy to imagine a fight of 4-5 PCs versus 1 solo where they can keep that +8 up the whole fight because everyone is using that bonus to avoid expending their powers so they can use the bonus giving powers over and over again.</p></blockquote><p></p>
[QUOTE="Alex319, post: 4726247, member: 45678"] I assume by "required roll" you mean attack roll, correct? (at least for attack powers). What is the "required roll" for powers that are not attacks, such as utilities and racial powers? How is this handled with powers that have multiple attacks? What about conjurations, which can make several attack rolls over a period of multiple rounds? Also, this seems potentially very abusable at high levels. There are many powers as you get up into the paragon and epic tiers that allow you to give large bonuses to attack and severe penalties to target's defenses. (For example, Warlord's Favor, a level 1 encounter power, gives an ally +1+INT to attack rolls against one target for one round, and at high levels your INT bonus could approach 6-8.) Suppose you normally hit on a 10 - with a bonus of +8 to the attack roll you will hit on a 2, and recharge an encounter on 8 or higher and a daily on 10 or higher if you use them. This effectively more than doubles the use of those powers. And this problem is self-perpetuating - the more players can use their powers without expending them, the more opportunities they have to use the powers that give those big bonuses, so the more opportunities they will have to use their powers without expending them. It's easy to imagine a fight of 4-5 PCs versus 1 solo where they can keep that +8 up the whole fight because everyone is using that bonus to avoid expending their powers so they can use the bonus giving powers over and over again. [/QUOTE]
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Recharging Player Powers
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