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Recharging Player Powers
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<blockquote data-quote="Garthanos" data-source="post: 4741859" data-attributes="member: 82504"><p>A delay in between use seems like a reasonable limit in any event my only issue with it ... well I don't like tracking rounds and making the number of rounds random so I might need to look that up... well.</p><p></p><p>Tying deep resource reuse... to already defined resources surges/secondwinds/action points feels interesting it shows there is something you are trading it for... just saying you reuse ... after a delay doesn't.</p><p></p><p>I agree,in general a once in a while re-use of player characters restricted use abilities Is in my opinion a more vivid method of speeding combats lasting a little long than for instance halving monster hit points or similar solutions bandied about.</p><p></p><p>Simplifying the idea of roll based refresh even just applying it to attack powers still seems interesting one could get some sim mileage out of a critical roll on the first attack roll associated with an attack power means it isnt expended.</p><p></p><p>Combine that with having feats like subtle fighter and careful focus (for mages) to make that roll requirement less stringent than a critical.</p><p></p><p>Subtle Fighter | Careful Focus</p><p>The roll associated with your attack powers are considered 2 higher for purposes of determining whether you may reuse that power. </p><p> </p><p>The trickster power would be adjusted to perhaps be getting the feat free and maybe with an additional +1.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4741859, member: 82504"] A delay in between use seems like a reasonable limit in any event my only issue with it ... well I don't like tracking rounds and making the number of rounds random so I might need to look that up... well. Tying deep resource reuse... to already defined resources surges/secondwinds/action points feels interesting it shows there is something you are trading it for... just saying you reuse ... after a delay doesn't. I agree,in general a once in a while re-use of player characters restricted use abilities Is in my opinion a more vivid method of speeding combats lasting a little long than for instance halving monster hit points or similar solutions bandied about. Simplifying the idea of roll based refresh even just applying it to attack powers still seems interesting one could get some sim mileage out of a critical roll on the first attack roll associated with an attack power means it isnt expended. Combine that with having feats like subtle fighter and careful focus (for mages) to make that roll requirement less stringent than a critical. Subtle Fighter | Careful Focus The roll associated with your attack powers are considered 2 higher for purposes of determining whether you may reuse that power. The trickster power would be adjusted to perhaps be getting the feat free and maybe with an additional +1. [/QUOTE]
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