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Recharging Player Powers
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<blockquote data-quote="Garthanos" data-source="post: 4742953" data-attributes="member: 82504"><p>I was considering difficulties of non-attack powers being based on the level of the power... but having it based on Tier could allow those non-leveled powers granted by races, classes or feats.</p><p></p><p>Hey that saving throw mechanic is growing on me...here is a way for it to feel logical to me.</p><p></p><p>For powers which have an "effect" (because an effect implies the power is not dependent on the target of the power so even if it includes an attack its not central to the power) The save coulld be modeling physical or mental resilience.... appropriate to the power. Most martial activities would be fortitude most magical domain activities is a will save. </p><p></p><p>Reflex saves could be generalized to recover most any power that doesn't have an "effect" or an attack roll.</p><p></p><p>Powers without an effect but with an attack roll we use an analog to the Tricksters Control Power, adjust the success range by is it daily, encounter and Tier.</p><p></p><p>Hmmmm not sure if it holds up under a sim light but it seems to imply some interesting relationships. </p><p></p><p>The options do not seem mutually exclusive although the resillience save does make using a static cost for those deep resources unnecessary.</p><p></p><p>1) using a derivation of the tricksters control power (attack roll powers only).</p><p>2) using a static cost (like a second wind or action pt) </p><p>3) using a saving throw appropriate to the power.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4742953, member: 82504"] I was considering difficulties of non-attack powers being based on the level of the power... but having it based on Tier could allow those non-leveled powers granted by races, classes or feats. Hey that saving throw mechanic is growing on me...here is a way for it to feel logical to me. For powers which have an "effect" (because an effect implies the power is not dependent on the target of the power so even if it includes an attack its not central to the power) The save coulld be modeling physical or mental resilience.... appropriate to the power. Most martial activities would be fortitude most magical domain activities is a will save. Reflex saves could be generalized to recover most any power that doesn't have an "effect" or an attack roll. Powers without an effect but with an attack roll we use an analog to the Tricksters Control Power, adjust the success range by is it daily, encounter and Tier. Hmmmm not sure if it holds up under a sim light but it seems to imply some interesting relationships. The options do not seem mutually exclusive although the resillience save does make using a static cost for those deep resources unnecessary. 1) using a derivation of the tricksters control power (attack roll powers only). 2) using a static cost (like a second wind or action pt) 3) using a saving throw appropriate to the power. [/QUOTE]
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Recharging Player Powers
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