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Recharging Player Powers
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<blockquote data-quote="Garthanos" data-source="post: 4743458" data-attributes="member: 82504"><p>Too little too late, and misses other benefits. </p><p></p><p>For those who don't "get" the reasoning behind the limited uses (especially for many of the martial powers...) ie why can't my character just do this most all the time? those high level hints do very little -they are way after the fact. Where as immediately being able to make an admittedly difficult fortitude check (or paying for it with a second wind/action point) to see if your Barbarian can still do his rage is rather in your face as is immediately tying the reuse to the quality of your performance of the trick (on attacks).</p><p></p><p>Another reason to free-up reuse (introduce it at low levels) is to <strong>address usage hording</strong> Or to reduce the problematic <strong>sense of wasted use</strong> especially on dailies (whiffs are UN-FUN as is using a daily and taking out a minion, but can have less bite if the powers are sometimes reusable</p><p> </p><p>And it is also a more <strong>vivid grind solution</strong> than adjusting hit points or similar.</p><p></p><p>If you arent experiencing disconnect with the logic of limited uses, dissatisfaction with hoarding and or failed dailies and think the battles arent taking a bit long... or have satisfying other solutions well it isnt for you.</p><p></p><p>PS: It can also reduce the appeal of the 15 minute work day.</p><p>Note if you really dig the resource managing having it be less predictable could be a good or a bad thing, shrug.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4743458, member: 82504"] Too little too late, and misses other benefits. For those who don't "get" the reasoning behind the limited uses (especially for many of the martial powers...) ie why can't my character just do this most all the time? those high level hints do very little -they are way after the fact. Where as immediately being able to make an admittedly difficult fortitude check (or paying for it with a second wind/action point) to see if your Barbarian can still do his rage is rather in your face as is immediately tying the reuse to the quality of your performance of the trick (on attacks). Another reason to free-up reuse (introduce it at low levels) is to [B]address usage hording[/B] Or to reduce the problematic [B]sense of wasted use[/B] especially on dailies (whiffs are UN-FUN as is using a daily and taking out a minion, but can have less bite if the powers are sometimes reusable And it is also a more [B]vivid grind solution[/B] than adjusting hit points or similar. If you arent experiencing disconnect with the logic of limited uses, dissatisfaction with hoarding and or failed dailies and think the battles arent taking a bit long... or have satisfying other solutions well it isnt for you. PS: It can also reduce the appeal of the 15 minute work day. Note if you really dig the resource managing having it be less predictable could be a good or a bad thing, shrug. [/QUOTE]
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