Devall2000
First Post
I saw Monte Cooke's interview on www.d20reviews.com, and it got me thinking about a superhero d20.
I've only played the percenile based Marvel Super Heroes game as far as super Hero RPG's go, so it will serve as my basis for a superheo d20.
In order to make a Superhero D20, I think you need to add 2 more abilitiy scores, and here's why: Strength, by itself, should not indicate both how well you fight and how strong you are/how much of a damage bonus you get. Just because the Hulk can press 100 tons, does not mean he's the ultimate fighter. They're needs to be an ability score to show your fighting prowess.
Dexterity should not cover both your ability to shoot something and your reflexes. An Olympic gymnist has a high dexterity. It doesn't mean that he is good with a rifle. I think the world of comics makes it necessary to have to more ability scores. I would call the 2 scores fighting and reflexes.
The main problem with making a D20, to me, seems to be quantifying the heroes' extraordinary abilities and powers. In the Marvel Universe, I'd say that an ability score of 18 is the equivalet of the maximum human potential prior to the ability score increases a PC gets every 4 levels. Going from that model, how do you quantify the Incredible Hulk? I don't know exactly where to go from there. The Hulk's strength isn't a reflection of his size. Based on the fact that the Hulk can pess 100 tons, what would be an appropriate Str. score for him? This sort of question can be applied to other abilities.
These are just my first thoughts about a superhero D20. I'll have to think about how many classes there should be or if there should only be one class (superhero). Superhero powers are also another consideration. Also, how a heroes level of power ties in with his superhero level is also a consideration.
that's all for now. What do you all think?
-Jamie
I've only played the percenile based Marvel Super Heroes game as far as super Hero RPG's go, so it will serve as my basis for a superheo d20.
In order to make a Superhero D20, I think you need to add 2 more abilitiy scores, and here's why: Strength, by itself, should not indicate both how well you fight and how strong you are/how much of a damage bonus you get. Just because the Hulk can press 100 tons, does not mean he's the ultimate fighter. They're needs to be an ability score to show your fighting prowess.
Dexterity should not cover both your ability to shoot something and your reflexes. An Olympic gymnist has a high dexterity. It doesn't mean that he is good with a rifle. I think the world of comics makes it necessary to have to more ability scores. I would call the 2 scores fighting and reflexes.
The main problem with making a D20, to me, seems to be quantifying the heroes' extraordinary abilities and powers. In the Marvel Universe, I'd say that an ability score of 18 is the equivalet of the maximum human potential prior to the ability score increases a PC gets every 4 levels. Going from that model, how do you quantify the Incredible Hulk? I don't know exactly where to go from there. The Hulk's strength isn't a reflection of his size. Based on the fact that the Hulk can pess 100 tons, what would be an appropriate Str. score for him? This sort of question can be applied to other abilities.
These are just my first thoughts about a superhero D20. I'll have to think about how many classes there should be or if there should only be one class (superhero). Superhero powers are also another consideration. Also, how a heroes level of power ties in with his superhero level is also a consideration.
that's all for now. What do you all think?
-Jamie