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Recipe for an Army Killer
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<blockquote data-quote="Pielorinho" data-source="post: 883811" data-attributes="member: 259"><p>Elemental swarm, used to call up earth elementals, can be pretty nice against armies. That greater earth elemental alone is likely to kill about 44 opponents per round (great cleave, 10' square base, 15' reach slam +24, and damage averaging 27 points of damage = killing everyone in the 36 squares within its reach -- then it takes a 5' step, and kills people in the new 8 squares opened up to it). The two huge earth elementals are almost as likely to do the same thing, and the 5 large elementals are likely to kill about 4 or 5 opponents per round each.</p><p></p><p>We're looking at about 150 peons dead in the first round, roughly speaking. In the second round, the elementals can overrun their enemies to get in the middle of another group and repeat. This round, the big ones will likely kill only 36 or so opponents each, since they only get their one attack from charging plus attacks from great cleave; the death toll will go down to around 100 - 120 peons the second round and each round thereafter.</p><p></p><p>Note that the only thing that'll really stop this process (besides opposing magic, natch) is if an elemental rolls a natural 1 on an attack; I don't know how to figure that into my calculations, especially after the first round. On the other hand, if anyone is left inside the elemental's reach at the end of its turn, they're likely to try to run away, right? Triggering an AoO, which in turn can get the great cleave madness started right back up again.</p><p></p><p>The best things about this strategy?</p><p>1) Earth elementals can move through the ground, allowing them to ambush soldiers from beneath; and</p><p>2) 10 minutes/level.</p><p></p><p>Oh, and </p><p>3) A druid can join the battle as one of the large earth elementals, casting spells like spike stones or spike growth to trap the army in the area (assuming the druid took the natural casting feat).</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 883811, member: 259"] Elemental swarm, used to call up earth elementals, can be pretty nice against armies. That greater earth elemental alone is likely to kill about 44 opponents per round (great cleave, 10' square base, 15' reach slam +24, and damage averaging 27 points of damage = killing everyone in the 36 squares within its reach -- then it takes a 5' step, and kills people in the new 8 squares opened up to it). The two huge earth elementals are almost as likely to do the same thing, and the 5 large elementals are likely to kill about 4 or 5 opponents per round each. We're looking at about 150 peons dead in the first round, roughly speaking. In the second round, the elementals can overrun their enemies to get in the middle of another group and repeat. This round, the big ones will likely kill only 36 or so opponents each, since they only get their one attack from charging plus attacks from great cleave; the death toll will go down to around 100 - 120 peons the second round and each round thereafter. Note that the only thing that'll really stop this process (besides opposing magic, natch) is if an elemental rolls a natural 1 on an attack; I don't know how to figure that into my calculations, especially after the first round. On the other hand, if anyone is left inside the elemental's reach at the end of its turn, they're likely to try to run away, right? Triggering an AoO, which in turn can get the great cleave madness started right back up again. The best things about this strategy? 1) Earth elementals can move through the ground, allowing them to ambush soldiers from beneath; and 2) 10 minutes/level. Oh, and 3) A druid can join the battle as one of the large earth elementals, casting spells like spike stones or spike growth to trap the army in the area (assuming the druid took the natural casting feat). Daniel [/QUOTE]
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