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*Pathfinder & Starfinder
Reclaim the name of Paladin!
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<blockquote data-quote="KarinsDad" data-source="post: 5798587" data-attributes="member: 2011"><p>Except that you are.</p><p></p><p>Until 4E, the Paladin WAS the epitome of the LG Holy Warrior.</p><p></p><p>The fact that 4E (and even some splat books in 3.5) watered that down to mean absolutely nothing doesn't mean that a Paladin wasn't a LG Holy Warrior for over 3 decades. Sure, people house ruled it.</p><p></p><p>I'm all for a LG Holy Warrior Paladin. I'm also all for a LG Holy Warrior Paladin with a 16 requirement in Charisma. I'm for Paladins getting back their Aura of Good, Detect Evil, Divine Grace, and Aura of Courage.</p><p></p><p>I think this is how the D&D Paladin should be, but I do realize that some people do not like that. Fine. Have a small sidebar stating that at the DM's option, some of the Paladin restrictions (or even class abilities) can be removed.</p><p></p><p></p><p>But the default should be the classic Paladin, not this fighter-like pretender.</p><p></p><p></p><p>Ditto for evil Assassins.</p><p></p><p></p><p>I find the most amazing thing in D&D to be the sheer number of players who hate alignment and opine that a significant percentage of them don't want to roleplay their PC with a certain set of moral codes, rather they just want to do whatever the hell they feel like in a given session. To me, that's not roleplaying. People want to have their cake and eat it too. They want a Holy Warrior Paladin, but they want him to also not be alignment straight jacketed so that he can do whatever pleases him, "all in the name of his deity". Screw that nonsense. Certain baseline morals should be part of certain classes. Not most classes, but some.</p><p></p><p>I personally think that DMs should play deities for divine PCs (and spirits in the case of Primal) as beings that just don't hand super human abilities out without the PC having to toe the line a bit. This should be the default of D&D. It shouldn't all just be "break in monster lair", "kill monsters", "loot bodies", rinse and repeat. I'm a PC and I can do whatever I want. 4E went heavily down this road in how they set up combat abilities, and what the designers wrote in the DMG. They have these power sources with no DM suggested control over them. Sorry, but that's lame. In fact, I've never seen a 4E Warlock even taken to task by the mysterious powers that give him his powers. It probably happens in some games, but the game should support that concept, not ignore it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5798587, member: 2011"] Except that you are. Until 4E, the Paladin WAS the epitome of the LG Holy Warrior. The fact that 4E (and even some splat books in 3.5) watered that down to mean absolutely nothing doesn't mean that a Paladin wasn't a LG Holy Warrior for over 3 decades. Sure, people house ruled it. I'm all for a LG Holy Warrior Paladin. I'm also all for a LG Holy Warrior Paladin with a 16 requirement in Charisma. I'm for Paladins getting back their Aura of Good, Detect Evil, Divine Grace, and Aura of Courage. I think this is how the D&D Paladin should be, but I do realize that some people do not like that. Fine. Have a small sidebar stating that at the DM's option, some of the Paladin restrictions (or even class abilities) can be removed. But the default should be the classic Paladin, not this fighter-like pretender. Ditto for evil Assassins. I find the most amazing thing in D&D to be the sheer number of players who hate alignment and opine that a significant percentage of them don't want to roleplay their PC with a certain set of moral codes, rather they just want to do whatever the hell they feel like in a given session. To me, that's not roleplaying. People want to have their cake and eat it too. They want a Holy Warrior Paladin, but they want him to also not be alignment straight jacketed so that he can do whatever pleases him, "all in the name of his deity". Screw that nonsense. Certain baseline morals should be part of certain classes. Not most classes, but some. I personally think that DMs should play deities for divine PCs (and spirits in the case of Primal) as beings that just don't hand super human abilities out without the PC having to toe the line a bit. This should be the default of D&D. It shouldn't all just be "break in monster lair", "kill monsters", "loot bodies", rinse and repeat. I'm a PC and I can do whatever I want. 4E went heavily down this road in how they set up combat abilities, and what the designers wrote in the DMG. They have these power sources with no DM suggested control over them. Sorry, but that's lame. In fact, I've never seen a 4E Warlock even taken to task by the mysterious powers that give him his powers. It probably happens in some games, but the game should support that concept, not ignore it. [/QUOTE]
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Reclaim the name of Paladin!
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