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Reclassing the 6 attributes
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<blockquote data-quote="Kinematics" data-source="post: 7322766" data-attributes="member: 6932123"><p>I would do just three stats:</p><p></p><p>Str and Con ⇒ Body</p><p>Dex and Int ⇒ Mind</p><p>Wis and Cha ⇒ Soul</p><p></p><p>(Terms subject to change.)</p><p></p><p></p><p>Body would cover athletic skills, including acrobatics and stealth; physical damage (all non-finesse weapons, including ranged); and physical saves. Would also cover anything based on appearance.</p><p></p><p>Mind would cover: knowledge skills and investigation; crafting skills; fine manipulation like sleight-of-hand or lockpicking; reaction times (initiative, get-out-of-the-way saves, etc); and hit accuracy of all types (melee, ranged, magical attacks, carnival knife-throwing, etc).</p><p></p><p>Soul would cover social interactions of all sorts (insight, deception, persuasion, intimidation, animal handling, etc); magical saves; and magical damage, where applicable (eg: some spells, smites, etc).</p><p></p><p></p><p>Gives strong reasons to want all three stats, even if they're outside your main focus. I can't see any class treating any of them as dump stats, except maybe a glass cannon mage dumping Body (which just makes them even more of a glass cannon). This is largely because the current dump stats — Str and Int — are merged with must-have stats — Con and Dex. Also because of changing where a few skills fall, like Acrobatics and Stealth being under Body.</p><p></p><p></p><p>Each class gets one stat that it's proficient in. Should be fairly easy.</p><p></p><p>Body: Fighters, Barbarians, Paladins</p><p>Mind: Wizards, Rogues, Rangers</p><p>Soul: Bards, Clerics, Druids, Sorcerers, Warlocks</p><p></p><p>Monks are a bit tricky. Could go under any of them.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7322766, member: 6932123"] I would do just three stats: Str and Con ⇒ Body Dex and Int ⇒ Mind Wis and Cha ⇒ Soul (Terms subject to change.) Body would cover athletic skills, including acrobatics and stealth; physical damage (all non-finesse weapons, including ranged); and physical saves. Would also cover anything based on appearance. Mind would cover: knowledge skills and investigation; crafting skills; fine manipulation like sleight-of-hand or lockpicking; reaction times (initiative, get-out-of-the-way saves, etc); and hit accuracy of all types (melee, ranged, magical attacks, carnival knife-throwing, etc). Soul would cover social interactions of all sorts (insight, deception, persuasion, intimidation, animal handling, etc); magical saves; and magical damage, where applicable (eg: some spells, smites, etc). Gives strong reasons to want all three stats, even if they're outside your main focus. I can't see any class treating any of them as dump stats, except maybe a glass cannon mage dumping Body (which just makes them even more of a glass cannon). This is largely because the current dump stats — Str and Int — are merged with must-have stats — Con and Dex. Also because of changing where a few skills fall, like Acrobatics and Stealth being under Body. Each class gets one stat that it's proficient in. Should be fairly easy. Body: Fighters, Barbarians, Paladins Mind: Wizards, Rogues, Rangers Soul: Bards, Clerics, Druids, Sorcerers, Warlocks Monks are a bit tricky. Could go under any of them. [/QUOTE]
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