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Reclassing the 6 attributes
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<blockquote data-quote="FrogReaver" data-source="post: 7322995" data-attributes="member: 6795602"><p>Thanks you. To elaborate:</p><p></p><p>1. If I create a fighter subclass that gets some abilities that key off charisma then we have added mechanical options that seem to fix the problem of not having a fighter that wants a high charisma. But that just means you see even fewer and fewer battlemasters, eldritch knights and champions with a high charisma. So a charisma fighter subclass directly impacts the other subclass and stat combinations that you see (limiting those characters).</p><p></p><p>2. A similar effect happens with adding more skills or adding more stats. You dilute the pool of available stats or skills (unless you increase those in response) which while giving you options makes you worse at more skills and more stats. (this adds some limitations that weren't previously present).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7322995, member: 6795602"] Thanks you. To elaborate: 1. If I create a fighter subclass that gets some abilities that key off charisma then we have added mechanical options that seem to fix the problem of not having a fighter that wants a high charisma. But that just means you see even fewer and fewer battlemasters, eldritch knights and champions with a high charisma. So a charisma fighter subclass directly impacts the other subclass and stat combinations that you see (limiting those characters). 2. A similar effect happens with adding more skills or adding more stats. You dilute the pool of available stats or skills (unless you increase those in response) which while giving you options makes you worse at more skills and more stats. (this adds some limitations that weren't previously present). [/QUOTE]
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