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Recognizing an enemy (goblin, ogre, etc.) on sight
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<blockquote data-quote="magnas_veritas" data-source="post: 882713" data-attributes="member: 9524"><p>Strictly speaking, and I hate to say this, but this will depend on campaign world. It's unlikely a person would be able to recognize a griffin if nobody he's known has ever seen it, or if it hasn't been recorded by the thinking class. So, it depends on what's around where the characters grew up, as well as what was there in the past and what's in the regions the characters have communicated with.</p><p></p><p>Of course, this doesn't mean you have to have dragons in the area constantly for people to know that a dragon's a four-legged reptile with wings that breathes nasty crud on you. Nor will they need to retire to the library for a night's contemplation to realize that the slavering fiery bat-winged thing that popped out of a cloud of brimstone is a demon. Granted, they won't get all the details right, but they'll get the general idea.</p><p></p><p>And, remember, people are not entirely stupid. If you encounter creatures often enough, you'll have an idea of what they can and cannot do; even if you don't do so personally, if people do and survive, they can relay that information. After all, who here would step between a mother bear and her cub, knowingly? </p><p></p><p>This isn't modelled very well in 3e, since many classes don't have Knowledge skills in class, and the DCs to recognize things might be wildly inappropriate. Hopefully this'll be rectified in 3.5.</p><p></p><p>(Oh, and, in short, yes, I would allow PCs to recognize certain monsters without any rolls, but others would require various Knowledge rolls.)</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="magnas_veritas, post: 882713, member: 9524"] Strictly speaking, and I hate to say this, but this will depend on campaign world. It's unlikely a person would be able to recognize a griffin if nobody he's known has ever seen it, or if it hasn't been recorded by the thinking class. So, it depends on what's around where the characters grew up, as well as what was there in the past and what's in the regions the characters have communicated with. Of course, this doesn't mean you have to have dragons in the area constantly for people to know that a dragon's a four-legged reptile with wings that breathes nasty crud on you. Nor will they need to retire to the library for a night's contemplation to realize that the slavering fiery bat-winged thing that popped out of a cloud of brimstone is a demon. Granted, they won't get all the details right, but they'll get the general idea. And, remember, people are not entirely stupid. If you encounter creatures often enough, you'll have an idea of what they can and cannot do; even if you don't do so personally, if people do and survive, they can relay that information. After all, who here would step between a mother bear and her cub, knowingly? This isn't modelled very well in 3e, since many classes don't have Knowledge skills in class, and the DCs to recognize things might be wildly inappropriate. Hopefully this'll be rectified in 3.5. (Oh, and, in short, yes, I would allow PCs to recognize certain monsters without any rolls, but others would require various Knowledge rolls.) Brad [/QUOTE]
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