Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Recognizing an enemy (goblin, ogre, etc.) on sight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Duncan Haldane" data-source="post: 885095" data-attributes="member: 514"><p>I've been thinking about this question since about the time 3rd ed came out, and still haven't come up with an answer.</p><p></p><p>I think that normal monsters should be recognised using a wilderness lore role., while magical creatures with a knowledge Arcana role. </p><p></p><p>Undead would probably be best with a Knowledge undead, but I think that knowledge religion could cover ex-planar creatures.</p><p></p><p>There are plenty of other skills in WotC sources (eg Knowledge The Planes), and those from other sources, but I don't like skill creep (increasing the number of skills that a player can choose from, while their skill points available stay the same).</p><p></p><p>I miss the Frequency of monsters from earlier versions, but I realise that should be world specific (but MM/MMII/FF could list the World of Greyhawk frequencies). I think this stat would be useful in determining knowledge of monsters.</p><p></p><p>But I don't think it should definately become harder to recognise just because a monster is more or less frequent. For instance, I think that it's reasonable the recognise a Dragon type (maybe not knowing that it's a wyvern), even though they are probably quite rare, just because of fables, etc.</p><p></p><p>Added to that is what would characters know of the powers of monsters. For instance, what sort of roll would be needed to know that a troll regenerates? What about that a troll is susceptible to fire and acid? I would think that this information can be given based on how much a PC suceeds at a recognition roll - eg, get 5 above the DC of the roll and you get some knowledge of a Special Attack or Special Defence.</p><p></p><p>On top of all this, there is personal experience for a character - should we expect the players to keep a list of all creatures that character has fought? What if a SA or SD wasn't used in a fight? Should they just keep a list of anything they noticed about particular combats - that just means the paperwork gets too much, IMO.</p><p></p><p>So, all in all, it's a more difficult question than one would guess.</p><p>I hope that my points at least made sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Duncan</p></blockquote><p></p>
[QUOTE="Duncan Haldane, post: 885095, member: 514"] I've been thinking about this question since about the time 3rd ed came out, and still haven't come up with an answer. I think that normal monsters should be recognised using a wilderness lore role., while magical creatures with a knowledge Arcana role. Undead would probably be best with a Knowledge undead, but I think that knowledge religion could cover ex-planar creatures. There are plenty of other skills in WotC sources (eg Knowledge The Planes), and those from other sources, but I don't like skill creep (increasing the number of skills that a player can choose from, while their skill points available stay the same). I miss the Frequency of monsters from earlier versions, but I realise that should be world specific (but MM/MMII/FF could list the World of Greyhawk frequencies). I think this stat would be useful in determining knowledge of monsters. But I don't think it should definately become harder to recognise just because a monster is more or less frequent. For instance, I think that it's reasonable the recognise a Dragon type (maybe not knowing that it's a wyvern), even though they are probably quite rare, just because of fables, etc. Added to that is what would characters know of the powers of monsters. For instance, what sort of roll would be needed to know that a troll regenerates? What about that a troll is susceptible to fire and acid? I would think that this information can be given based on how much a PC suceeds at a recognition roll - eg, get 5 above the DC of the roll and you get some knowledge of a Special Attack or Special Defence. On top of all this, there is personal experience for a character - should we expect the players to keep a list of all creatures that character has fought? What if a SA or SD wasn't used in a fight? Should they just keep a list of anything they noticed about particular combats - that just means the paperwork gets too much, IMO. So, all in all, it's a more difficult question than one would guess. I hope that my points at least made sense :-) Duncan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Recognizing an enemy (goblin, ogre, etc.) on sight
Top