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Recognizing an enemy (goblin, ogre, etc.) on sight
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<blockquote data-quote="Haradim" data-source="post: 885125" data-attributes="member: 8468"><p><strong>Re: Re: Recognizing an enemy (goblin, ogre, etc.) on sight</strong></p><p></p><p></p><p></p><p>I have to go with this.</p><p></p><p>For example, I am sorta tempted to create a setting where 'monsters' are unknown; no Orcs, Goblins, Displacer Beasts, nothing. The only 'monsters' are creatures of myth and religious dogma, and great power (and, ironically, would probably be the most easily identified creatures, despite the fact that they might be encountered only once).</p><p></p><p>Then (taking a page from the Warcraft storyline), creatures start finding their way to the world the PCs live on. Orcs, Goblins, Displacer Beasts, etc, all start appearing, creatures that no-one has ever even imagined (or, if they have, only have passing resemblance to various myths). It's then up to the PCs to deal with this threat, with the extra challenge (upon both player and PC) that they know nothing of the creatures they are facing, and can only win by finding this information for themselves (and without blatant metagaming).</p><p></p><p>On the other hand, in the average DnD setting, I would be very surprised if this knowledge wasn't already available. If Orcs exist in an accessable manner, whether they are natives or long ago arrived on the world, it wouldn't make much sense for the information to be unavailable to anyone who wanted to find it.</p><p></p><p>With regards to recognition, I'd personally shy away from rolls. Save for special circumstances, one or more (or all) PCs would either recognize the foe, or find that none of them knows what it is.</p><p></p><p>IMO, at least..</p></blockquote><p></p>
[QUOTE="Haradim, post: 885125, member: 8468"] [b]Re: Re: Recognizing an enemy (goblin, ogre, etc.) on sight[/b] I have to go with this. For example, I am sorta tempted to create a setting where 'monsters' are unknown; no Orcs, Goblins, Displacer Beasts, nothing. The only 'monsters' are creatures of myth and religious dogma, and great power (and, ironically, would probably be the most easily identified creatures, despite the fact that they might be encountered only once). Then (taking a page from the Warcraft storyline), creatures start finding their way to the world the PCs live on. Orcs, Goblins, Displacer Beasts, etc, all start appearing, creatures that no-one has ever even imagined (or, if they have, only have passing resemblance to various myths). It's then up to the PCs to deal with this threat, with the extra challenge (upon both player and PC) that they know nothing of the creatures they are facing, and can only win by finding this information for themselves (and without blatant metagaming). On the other hand, in the average DnD setting, I would be very surprised if this knowledge wasn't already available. If Orcs exist in an accessable manner, whether they are natives or long ago arrived on the world, it wouldn't make much sense for the information to be unavailable to anyone who wanted to find it. With regards to recognition, I'd personally shy away from rolls. Save for special circumstances, one or more (or all) PCs would either recognize the foe, or find that none of them knows what it is. IMO, at least.. [/QUOTE]
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