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<blockquote data-quote="Michael Morris" data-source="post: 1472205" data-attributes="member: 87"><p>Ok, time for some more work on this.</p><p></p><p>First off, a character can only have 9 spheres. That means a 9th level spell can have up to 9 different costs, to wit: 9, 8U, 7UU, 6UUU, and so on. What about cantrips.</p><p></p><p>Well, my first inclination is to let cantrips be colorless - so anyone can pick a cantrip. However, that's muddies them, however some cantrips should be colorless: Namely</p><p></p><p>Detect Magic, Read Magic. </p><p></p><p>Two others can be conceivably colorless without causing too many problems.</p><p></p><p>Mage Hand, Prestidigitation.</p><p></p><p>Other cantrips get to have color like all other spells.</p><p></p><p>Now, each color represents 1/5th of the total spells in the game. As a rule, each class needs access to 3 colors to reconstruct it's spell list. With a couple of exceptions, clerics deal in predominately white, blue and black spells. Wizards deal in red, black and blue and druids tend towards white, green, red. To have an even spread between three colors requires the 3 spheres of each.</p><p></p><p>Hence, spells requiring access to 3 specifically colored spheres should be unusual. Note also that any spell requiring access to more than 6 spheres of a color will require the sacrifice of at least one color.</p><p></p><p>Note this as well, a character in this system is short changed in spell range until 5th level. At that point he can have three colors which is about equivalent to the spread of a typical character. Beyond that though the selection is still touch and go and being pondered on.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 1472205, member: 87"] Ok, time for some more work on this. First off, a character can only have 9 spheres. That means a 9th level spell can have up to 9 different costs, to wit: 9, 8U, 7UU, 6UUU, and so on. What about cantrips. Well, my first inclination is to let cantrips be colorless - so anyone can pick a cantrip. However, that's muddies them, however some cantrips should be colorless: Namely Detect Magic, Read Magic. Two others can be conceivably colorless without causing too many problems. Mage Hand, Prestidigitation. Other cantrips get to have color like all other spells. Now, each color represents 1/5th of the total spells in the game. As a rule, each class needs access to 3 colors to reconstruct it's spell list. With a couple of exceptions, clerics deal in predominately white, blue and black spells. Wizards deal in red, black and blue and druids tend towards white, green, red. To have an even spread between three colors requires the 3 spheres of each. Hence, spells requiring access to 3 specifically colored spheres should be unusual. Note also that any spell requiring access to more than 6 spheres of a color will require the sacrifice of at least one color. Note this as well, a character in this system is short changed in spell range until 5th level. At that point he can have three colors which is about equivalent to the spread of a typical character. Beyond that though the selection is still touch and go and being pondered on. [/QUOTE]
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